[0.17.68]Indirect landmine "Nerf"
[0.17.68]Indirect landmine "Nerf"
Now with the most recent oil change pushing back construction bots to blue science, automated landmine defenses aren't possible until you have chemical science up and running. For anyone still using landmines, do you find this to be negligible, thoughts?
Re: [0.17.68]Indirect landmine "Nerf"
Not used the landmines myself. But they need explosives, which means they need an oil refinery going anyway. The big leap in the mid-game is getting oil up and running - once that's done, blue science is only a small step further.
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Re: [0.17.68]Indirect landmine "Nerf"
Then to get robots you "only" need lube, which "only" needs advanced oil... which means robots are further back in the game than they were before the oil change.
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Re: [0.17.68]Indirect landmine "Nerf"
The most annoying part would probably be that destroyed mine ghosts are pushed back too ?
Otherwise, at this point of the game, I tend to use mines more as an offensive weapon...
Otherwise, at this point of the game, I tend to use mines more as an offensive weapon...
BobDiggity (mod-scenario-pack)
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Re: [0.17.68]Indirect landmine "Nerf"
most people rush for advanced oil anyway.wobbycarly wrote: ↑Sun Sep 15, 2019 2:56 amThen to get robots you "only" need lube, which "only" needs advanced oil... which means robots are further back in the game than they were before the oil change.
Even though I noticed that the need is way lower now, because you dont need to burn through HO and LO in order to keep PG going and it doesnt feel that wastefull anymore, even though it clearly is.
Re: [0.17.68]Indirect landmine "Nerf"
A fair point that I hadn't considered. The new oil means you can go a lot further with a setup that only makes gas, but to then make heavy and light oil could require a whole new build.wobbycarly wrote: ↑Sun Sep 15, 2019 2:56 amThen to get robots you "only" need lube, which "only" needs advanced oil... which means robots are further back in the game than they were before the oil change.