Factorio age rating?

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SuperSandro2000
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Re: Factorio age rating?

Post by SuperSandro2000 »

If you have no FSK rating in Germany it is considered 18+.

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BlueTemplar
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Re: Factorio age rating?

Post by BlueTemplar »

Yep, DEFCON recently released an expansion pack :
"Putin's Strange Love, or : How I learned to stop worrying, and love the atomic scramjet" :
https://foreignpolicy.com/2019/08/12/ru ... chernobyl/
Last edited by BlueTemplar on Sat Aug 17, 2019 7:51 am, edited 2 times in total.

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Re: Factorio age rating?

Post by Italian Cuisine »

What people mean when they say "violence" is often "gore". I wish the latter was used more to specifically delineate what is being concerned, instead of lumping that under the much more broad "violence".
It's not spaghetti!

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Re: Factorio age rating?

Post by Rakshasa »

Obviously factorio is 30+ and must be virgin, as only wizards can handle this game.

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Re: Factorio age rating?

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:lol:

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Re: Factorio age rating?

Post by 8BitToaster »

I'd say 7-9 years old, you can go even younger if you want. This game doesn't have any major violence(Except maybe showing kids how to launch mass atomic bombs at bugs), but there are the whole biters dying which can be turned off if you just want to play trains and factories with younger people.

It would probably be interesting for some younger people to check it out, and show how if you take your basic materials you can make processes. I'm guessing later in life this could come in use when learning to program or even just playing another efficiency based game

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Re: Factorio age rating?

Post by shihsaikwok »

13 years old?
When I was 13 years old, I was playing Age of Empire 1, where i think it is much more violent than Factorio, the blood was red, and soldiers would scream in dying, and become white bones.

The only concern is whether the boy is patient enough to play till launching a rocket.

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Re: Factorio age rating?

Post by Nemo4809 »

Oktokolo wrote:
Thu Aug 15, 2019 10:16 pm
BlueTemplar wrote:
Thu Aug 15, 2019 1:03 pm
I guess that as long as nobody makes popular a mod drawing jewish stars over spawners so that you have to claim Lebensraum from the vermin to get to the Ostern oil fields, we'll be fine...
I like to call Factorio a truly american game - but replace north america with europe, indians with jews and you are at WWII.
The concept is universal and humans are really good at it. We have ethics and conscience but at the same time also the ability to easily turn both off by finding any way to rationalize the necessity of what both would prevent us to do otherwise.
It all depends on who is the invader and that depends on who the land is considered to belong to - which is open to interpretation in many cases; https://en.m.wikipedia.org/wiki/List_of ... l_disputes

In the end, all life exist at the expense of other life. A tree growing in a spot of land means other plants can’t grow there.

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Re: Factorio age rating?

Post by Oktokolo »

Nemo4809 wrote:
Tue Feb 11, 2020 6:24 am
Oktokolo wrote:
Thu Aug 15, 2019 10:16 pm
BlueTemplar wrote:
Thu Aug 15, 2019 1:03 pm
I guess that as long as nobody makes popular a mod drawing jewish stars over spawners so that you have to claim Lebensraum from the vermin to get to the Ostern oil fields, we'll be fine...
I like to call Factorio a truly american game - but replace north america with europe, indians with jews and you are at WWII.
The concept is universal and humans are really good at it. We have ethics and conscience but at the same time also the ability to easily turn both off by finding any way to rationalize the necessity of what both would prevent us to do otherwise.
It all depends on who is the invader and that depends on who the land is considered to belong to - which is open to interpretation in many cases; https://en.m.wikipedia.org/wiki/List_of ... l_disputes

In the end, all life exist at the expense of other life. A tree growing in a spot of land means other plants can’t grow there.
Marked the matching parts.

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Re: Factorio age rating?

Post by astroshak »

TC, tell your friend’s parents to get off their butts and do their research. Rating systems are not enough, parents should be looking into what their kids are doing beyond “someone else says its ok” or “someone else says its not ok”.

Those ratings systems are a manifestation of the abrogation of parental diligence, and they perpetuate it at the same time. Stop the cycle. A parent’s ONLY job is the proper care and upbringing of the children. This does not stop at “someone else says this game is ok for an X year old” - it means personal investigation of the game (or whatever the object of the kid’s desire may be) and making an informed decision. Ratings systems may be used, but only as one data point among as many as the parent can get.

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Re: Factorio age rating?

Post by Nemo4809 »

Oktokolo wrote:
Tue Feb 11, 2020 9:34 am
Nemo4809 wrote:
Tue Feb 11, 2020 6:24 am
Oktokolo wrote:
Thu Aug 15, 2019 10:16 pm
BlueTemplar wrote:
Thu Aug 15, 2019 1:03 pm
I guess that as long as nobody makes popular a mod drawing jewish stars over spawners so that you have to claim Lebensraum from the vermin to get to the Ostern oil fields, we'll be fine...
I like to call Factorio a truly american game - but replace north america with europe, indians with jews and you are at WWII.
The concept is universal and humans are really good at it. We have ethics and conscience but at the same time also the ability to easily turn both off by finding any way to rationalize the necessity of what both would prevent us to do otherwise.
It all depends on who is the invader and that depends on who the land is considered to belong to - which is open to interpretation in many cases; https://en.m.wikipedia.org/wiki/List_of ... l_disputes

In the end, all life exist at the expense of other life. A tree growing in a spot of land means other plants can’t grow there.
Marked the matching parts.
Is it “rationalization” when it’s a fact?

All life competes for limited resources. The ones that prevail continue to reproduce. The ones that don’t die out.

E.g. When a tree dies, an opening in the canopy opens up. Young trees then compete to reach the canopy first. The losers die from lack of sunlight.

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Re: Factorio age rating?

Post by nog »

shihsaikwok wrote:
Tue Feb 11, 2020 5:48 am
The only concern is whether the boy is patient enough to play till launching a rocket.
So... Girls can't play Factorio if I read you carefully.

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Re: Factorio age rating?

Post by Pi-C »

nog wrote:
Tue Feb 11, 2020 1:43 pm
shihsaikwok wrote:
Tue Feb 11, 2020 5:48 am
The only concern is whether the boy is patient enough to play till launching a rocket.
So... Girls can't play Factorio if I read you carefully.
You obviously didn't read the whole thread. That's the original post:
Naelyr wrote:
Mon Aug 12, 2019 6:25 pm
I showed factorio to a friend of mine, and now we want to play together. However his mum [emphasis mine] really wants to know how old you have to be to play it (my friend is 13). If I could just have a semi-official answer to satisfy her and let him play, that would be enough.
So, this advice was for a very specific case where, indeed, only a boy was concerned. No reason to deduce that anybody was saying this game can't be played by girls …
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

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Re: Factorio age rating?

Post by Oktokolo »

Nemo4809 wrote:
Tue Feb 11, 2020 12:48 pm
Is it “rationalization” when it’s a fact?
We are sentient beings. We are able to control our instincts and therefore we are able to control the future resource demand of our civilisation - so that genocide is never inevitable.
Constructing an excuse for it (whether abusing facts for it or not) is therefore indeed rationalization.

Factorio is probably the best game out there to teach, why genocides happend. It lets the player experience the point of view of an invader without being in-your-face about it.
Factorio is fun and most players never feel like doing anything morally bad while playing. That most likely is exactly, how being a conqueror feels like in real life too.

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Re: Factorio age rating?

Post by Nemo4809 »

Oktokolo wrote:
Tue Feb 11, 2020 10:12 pm
Nemo4809 wrote:
Tue Feb 11, 2020 12:48 pm
Is it “rationalization” when it’s a fact?
We are able to control our instincts and therefore we are able to control the future resource demand of our civilisation - so that genocide is never inevitable.
Unfortunately, the results of our attempts at population control have, more often than not, been less than encouraging.

Not to mention given a choice to save a human being or several of some other animal, we will always choose the former.

We clear land to settle, wiping out entire colonies of whatever was there before.
Factorio is fun and most players never feel like doing anything morally bad while playing. That most likely is exactly, how being a conqueror feels like in real life too.
We don't feel bad because they are bugs.

We kill ants and cockroaches by the millions everyday.

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Re: Factorio age rating?

Post by Oktokolo »

Nemo4809 wrote:
Tue Feb 11, 2020 11:57 pm
Unfortunately, the results of our attempts at population control have, more often than not, been less than encouraging.
Not to mention given a choice to save a human being or several of some other animal, we will always choose the former.
We clear land to settle, wiping out entire colonies of whatever was there before.
Yes, we are humans.
Nemo4809 wrote:
Tue Feb 11, 2020 11:57 pm
Factorio is fun and most players never feel like doing anything morally bad while playing. That most likely is exactly, how being a conqueror feels like in real life too.
We don't feel bad because they are bugs.
We kill ants and cockroaches by the millions everyday.
Exactly. That is incredibly good game design.

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Re: Factorio age rating?

Post by nog »

Pi-C wrote:
Tue Feb 11, 2020 1:54 pm
You obviously didn't read the whole thread.
Yes I did, 6 months ago. I admit I didn't bother to read back OP thinking this was just a mindless thread resurrection. My bad.

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