[Poll] 0.17 Quickbar

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Rate the 0.17 Quickbar

Awesome
45
47%
Nice
36
38%
Usable
4
4%
Meh
5
5%
Bad
3
3%
Terrible
2
2%
 
Total votes: 95

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Re: [Poll] 0.17 Quickbar

Post by Expunge » Thu Jun 20, 2019 6:57 pm

My man you seem really upset about this

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Re: [Poll] 0.17 Quickbar

Post by ownlyme » Thu Jun 20, 2019 7:53 pm

i am. the new quickbar is like torture for me.
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Re: [Poll] 0.17 Quickbar

Post by SkiCarver » Thu Jun 20, 2019 9:00 pm

ownlyme wrote:
Thu Jun 20, 2019 7:53 pm
i am. the new quickbar is like torture for me.
Perspective .... get some.

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Re: [Poll] 0.17 Quickbar

Post by Italian Cuisine » Thu Jun 20, 2019 9:04 pm

A little thing that I don't think I've seen mentioned:

I use the bottom-most quickbar as a display for how many raw/intermediate products I'm holding (plates, circuits, stone, etc), and flip the top bar between a few different sets. That lower display is very handy when you're still hand-constructing items in the early game.
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Re: [Poll] 0.17 Quickbar

Post by mergele » Sat Jun 22, 2019 5:13 am

The old quickbar really annoyed me having to find some "the least bad"-compromise between constantly rejuggling my quickbar everytime I'm changing what kind of part I am working on and a fixed order of items that easy and quick to use (+not having to effectively pause the game while doing the chore of assigning new items to the bar). Now I just have a seperate set all of them, have to adjust things a lot rarer and it just plays a lot smoother not having to open inventory every time I want something that is not massed for the current situation. (Plus mixed pipe/belts setups simply didn't have enough slots on the bar no matter how I bent myself.)
If there is an improvement I'd like the ability to make the quickbar setup a setting that is synced between saves and games.

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Re: [Poll] 0.17 Quickbar

Post by Itemfinder » Sat Jun 22, 2019 7:25 am

I like the 0.17 quickbar a lot. I just wish it had
A) Reverse Rotate Active Quickbars command, to better utilize 3 or 4 simultaneously active quickbars,
B) A way to link mouse scroll , or shift+scroll, to change between items on the current quickbar.

If ctrl+scroll was set to zoom, shift+scroll to rotate active quickbars up/down, and scroll to cycle along the quickbar.. building could not be much more efficient, I think.

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Re: [Poll] 0.17 Quickbar

Post by plepper1 » Mon Jun 24, 2019 7:01 pm

Koub wrote:
Wed Jun 19, 2019 4:33 pm
I voted "nice", because I'm globally a lot happier with the current quickbar than I was with the previous toolbar.
The only 2 things I would add to get the vote to awesome are :
1) in addition to the current quickbar I'd like an additional one, working as a FIFO, where a shortcut to the last items I handcrafted/mined (and excluding intermediates that were auto-queued) would get linked, and from which I could drag&drop into the actual quickbar if I want. There would be an option allowing to show it or not, depending on player's preference of course. The option could be name "Show last acquired items bar".
2) I want a way to export my whole quickbar setting and import is as I would do with a blueprint book (and even better to set one "by default" so that it's automatically kept from one game to the other). I dislike not being able to automate the quickbar conservation from one game to the other.

BTW both suggestions have already been made previously, after 0.17 was released
Yes, on both.

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Re: [Poll] 0.17 Quickbar

Post by Ranakastrasz » Tue Jun 25, 2019 2:10 am

viewtopic.php?f=6&t=65895&p=403573&hili ... ar#p403573

This is pretty much my vote here. The fact there are quite a few posts on the subject does suggest it is a problem.

That, and save/load functionality would be fine.
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Re: [Poll] 0.17 Quickbar

Post by csduff » Tue Jun 25, 2019 1:01 pm

Ranakastrasz wrote:
Tue Jun 25, 2019 2:10 am
viewtopic.php?f=6&t=65895&p=403573&hili ... ar#p403573

This is pretty much my vote here. The fact there are quite a few posts on the subject does suggest it is a problem.

That, and save/load functionality would be fine.
So, two people in that other post said anything negative, coupled with 85% positive on this poll says that there is a problem?

I do agree with save/load functionality being added.

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Re: [Poll] 0.17 Quickbar

Post by Ranakastrasz » Tue Jun 25, 2019 1:18 pm

More tbat my OP there is my opinion on the subject, and it hasnt changed yet. I've gotten used to the new hotbar, but it could use a lot more user friendliness, which I detailed.

A linear, good or bad doesn't work, because while a huge step forward, it has issues making it inferior in user friendliness, countering the benefits.
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Re: [Poll] 0.17 Quickbar

Post by csduff » Tue Jun 25, 2019 1:45 pm

The new bar is much more user friendly, from my perspective. Items are always in the same place that you chose to put them. I hated when newly made or picked up items would make their way to the bar. The only items I want on there are the items that I often place manually and frequently (e.g. belts, poles, inserters). For items that I make one/few of, then place, I would much rather have to look in my inventory to find it.

And the linear good/bad scale is merely a snapshot of what people think. These discussions are where the real thought is put in, and suggestions for improvement can be made.

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Re: [Poll] 0.17 Quickbar

Post by mergele » Tue Jun 25, 2019 7:01 pm

Now although I prefer the new system I will say the new system is probably less new-user-friendly than the old system.

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Re: [Poll] 0.17 Quickbar

Post by FuryoftheStars » Wed Jun 26, 2019 2:20 am

I’m somewhere around meh/usable.

I do like that it remembers what was in the slot kind of like setting a filter and, as mentioned by someone else (but I haven’t had the chance to find it yet myself), you can set ghosts for something despite not having any of the item.

That said, I do wish we could save/export setups and quite often I find myself missing the functionality where things I handcrafted or picked up don’t auto appear on the quickbar (I think Koub’s suggestion of a FIFO bar would help with that).

The thing that was most annoying for me when I first upgraded to 0.17 and tried using it, though, was trying to figure out how to reset/clear the filter. :P

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Re: [Poll] 0.17 Quickbar

Post by planetmaker » Fri Jun 28, 2019 1:57 pm

It's awesome.

I can set the number of active toolbars to anything 1...4
I can customize any of 10 quickbars to whatever I like. That is enough for all my needs and I can quickly switch between different ones depending on what I do
There is one place where the stuff I have really is: my inventory. The quickbar is just that: a quick access to my inventory

It's both, a more convenient interface to use as well as a mentally easier concept than the previous toolbars.

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Re: [Poll] 0.17 Quickbar

Post by netmand » Fri Jun 28, 2019 4:43 pm

I think the new quick bar is much better than the old one. I particularly like the way it sums the items in your inventory now.

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