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Poles can be rewired; who didn't know that?

Posted: Mon Dec 08, 2014 9:22 pm
by ssilk
I just saw this thread on reddit: http://www.reddit.com/r/factorio/commen ... lls_wires/
Quote:
Shift click a poll to remove all connecting wires. Grab a copper wire and left click on the base of the poll and the poll you want to connect to.
I hated how messy the electrical grid could get before I randomly saw this tip online.
By Squishumz
I wondered about the many answers. So I would like to know, who else don't know it. :)

PS: it's documented here : https://forums.factorio.com/wiki/inde ... stribution , which is one click from the wiki homepage.

Re: Poles can be rewired; who didn't know that?

Posted: Mon Dec 08, 2014 9:42 pm
by SHiRKiT
I guess that I'm the only "No" guy around here?

Re: Poles can be rewired; who didn't know that?

Posted: Mon Dec 08, 2014 9:46 pm
by alphajohn
I heard about it through Youtube some weeks back, some guy made a fully automated system using only one line of transport belt in his assembly line. Very Impressive @ (https://www.youtube.com/watch?v=Je4vbVv1Uf8)

Re: Poles can be rewired; who didn't know that?

Posted: Mon Dec 08, 2014 10:14 pm
by Rahjital
The fact that it needs copper wires kinda annoys me. You get none when you remove them, but you need to spend them to add them back...

Re: Poles can be rewired; who didn't know that?

Posted: Mon Dec 08, 2014 10:20 pm
by sillyfly
So "yes" means I didn't know it, and "no" means I did know it? That's confusing!

But I did know about it :)

Re: Poles can be rewired; who didn't know that?

Posted: Mon Dec 08, 2014 11:20 pm
by -root
*sheepishly puts hand up*

I had no idea. :lol:

Re: Poles can be rewired; who didn't know that?

Posted: Tue Dec 09, 2014 5:04 am
by Zourin
It's a fun trick I've known for a while. It has limited applications though, since all it lets you do is create an independent power network in close proximity to another.

It lets you, say, create a backup power system by allowing you to share accumulators between two physically different power networks. When one flips to accu power, the other side starts feeding power in through the accumulators. Two sub-stations next to one another (manually disconnected from one another) will provide the most overlap for this process.

You can also, say, run your laser defenses off of your steam plant and its own accumulator banks while the rest of the factory runs off its own solar power.

Re: Poles can be rewired; who didn't know that?

Posted: Tue Dec 09, 2014 6:16 am
by ssilk
sillyfly wrote:So "yes" means I didn't know it, and "no" means I did know it? That's confusing!
But I did know about it :)
You're right. :)

Really: next time I make a poll I'll look that thread title and question do not differ in logic.

Re: Poles can be rewired; who didn't know that?

Posted: Tue Dec 09, 2014 1:30 pm
by Nova
I knew it, but never used it. No need in doing something manual if the automatic mode is fully sufficient. :)

Re: Poles can be rewired; who didn't know that?

Posted: Tue Dec 09, 2014 7:40 pm
by Lee_newsum
yes i no but cost is y i do not use it :(

if the fist 4 links from a pole was free and 5+ you played for i wood like :) :idea:

Re: Poles can be rewired; who didn't know that?

Posted: Tue Dec 09, 2014 8:03 pm
by n9103
I'm not certain, but pretty sure I figured out the wiring thing on my own while laying out planned power poles or blueprints.
As for when I do use it, it's almost always to do with a need for a separated but overlapping power network.
This includes the shared accumulator steam backup system, as well as the fail-safe power nets that shut off when consumption exceeds production. (The latter usually used for early/mid-game radars.)

Re: Poles can be rewired; who didn't know that?

Posted: Wed Dec 10, 2014 5:08 am
by ssilk
SCNR

https://forums.factorio.com/forum/vie ... 256#p56238
kovarex wrote:Thanks for the instructions, I was able to reproduce and fix the error, I didn't even know that the pole could be disconnected without mining :)
:lol: