Understanding pipe capacity - important for large scale refineries
Posted: Thu Jun 06, 2019 1:42 pm
Question for fluid gurus.
All discussions I've seen over time about fluids revolve about pumps, pressure and consumption. For example, an offshore pump outputs 1200 units per second, and as pressure drops with distance, the level in the pipe drops and with it the optimal number of turbines or boilers that can be supported is defined (so long as they are "not too far" or additional pumps are used every so often to repressurize the pipe).
But I never saw anything mentioning a maximum capacity of the pipes themselves. So, for example, 1 offshore pump can feed 20 steam turbines and 2 can feed 40... but here comes the question... how can I calculate the impact (if any) between using a separate line of pipe between each offshore pump and its 20 turbines, or joining the outputs of the two offshore pumps into one pipe and then splitting it right before reaching the 40 turbines? In real life there is clearly a difference due to fluid dynamics, but in-game?
More importantly... if the behavior is different... how do I calculate the needed number of pipes (not pumps) for a build?
Why do I even worry about this?
I am about to build a large outpost dedicated to coal liquefaction and oil processing.
One way to build it would be to use a standard "perfect ratio" build for each product, then duplicate each time. For a large facility this could end up being a bit clumsy.
A more flexible way to build it might be:
- All the crude oil (from pipelines and trains) goes to a small central storage.
- Similarly, coal arrives by train (in my case I would probably output 8 blue belts).
- Send each belt to a liquefaction line that fully consumes it and sends Heavy/Light/PetroleumGas to another small central storage.
- Pipe crude from its storage to each of the oil refinery lines, sending Heavy/Light/PetroleumGas to their central storage.
- All of the cracking and product producing would start from the Heavy/Light/PetroleumGas and go on from there.
Of course... this plan will only work if I have sufficient pipe capacity for each fluid. So, just from the above piece come some obvious questions:
1) How many refineries can a single pipe (not just the pump pushing the fluid) of crude oil support? Same for water? More importantly... how do I calculate it?
2) When that exact set of refineries above pushes out Heavy/Light/PetroleumGas towards their storage tanks, how many pipes each do I need (again... pipes, not pumps)? This is particularly important if I were to want to merge the output of several sets of refineries (whether they were from liquefaction or refining oil) into one. Of course, the more important bit is "how do I calculate it"?
Thanks.
All discussions I've seen over time about fluids revolve about pumps, pressure and consumption. For example, an offshore pump outputs 1200 units per second, and as pressure drops with distance, the level in the pipe drops and with it the optimal number of turbines or boilers that can be supported is defined (so long as they are "not too far" or additional pumps are used every so often to repressurize the pipe).
But I never saw anything mentioning a maximum capacity of the pipes themselves. So, for example, 1 offshore pump can feed 20 steam turbines and 2 can feed 40... but here comes the question... how can I calculate the impact (if any) between using a separate line of pipe between each offshore pump and its 20 turbines, or joining the outputs of the two offshore pumps into one pipe and then splitting it right before reaching the 40 turbines? In real life there is clearly a difference due to fluid dynamics, but in-game?
More importantly... if the behavior is different... how do I calculate the needed number of pipes (not pumps) for a build?
Why do I even worry about this?
I am about to build a large outpost dedicated to coal liquefaction and oil processing.
One way to build it would be to use a standard "perfect ratio" build for each product, then duplicate each time. For a large facility this could end up being a bit clumsy.
A more flexible way to build it might be:
- All the crude oil (from pipelines and trains) goes to a small central storage.
- Similarly, coal arrives by train (in my case I would probably output 8 blue belts).
- Send each belt to a liquefaction line that fully consumes it and sends Heavy/Light/PetroleumGas to another small central storage.
- Pipe crude from its storage to each of the oil refinery lines, sending Heavy/Light/PetroleumGas to their central storage.
- All of the cracking and product producing would start from the Heavy/Light/PetroleumGas and go on from there.
Of course... this plan will only work if I have sufficient pipe capacity for each fluid. So, just from the above piece come some obvious questions:
1) How many refineries can a single pipe (not just the pump pushing the fluid) of crude oil support? Same for water? More importantly... how do I calculate it?
2) When that exact set of refineries above pushes out Heavy/Light/PetroleumGas towards their storage tanks, how many pipes each do I need (again... pipes, not pumps)? This is particularly important if I were to want to merge the output of several sets of refineries (whether they were from liquefaction or refining oil) into one. Of course, the more important bit is "how do I calculate it"?
Thanks.