Tree on rail track

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Pi-C
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Tree on rail track

Post by Pi-C »

I just noticed that I can place a rail track under a tree:
Rail track under tree (collision box of straight rail)
Rail track under tree (collision box of straight rail)
rail-tree_1.png (3.59 MiB) Viewed 2438 times
Rail track under tree (collision box of tree)
Rail track under tree (collision box of tree)
rail-tree_2.png (3.49 MiB) Viewed 2438 times
Trains can go there without harming the tree, which is a bit awkward. It may be an issue with mods, though. :-)
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boran_blok
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Re: Tree on rail track

Post by boran_blok »

do you have squeak through? That is a possible cause.

Pi-C
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Re: Tree on rail track

Post by Pi-C »

Squeak through is one of the mods I don't have. However, I have More accurate player size compared to vehicles and Small Robots - Just make the two robots a little smaller installed. The first of these mod already caused me some confusion in another matter. However, it was actually the player's collision box that was affected there, while rails and trees are concerned this time.

I've deactivated these two mods now, as well as Toxic Forest and Junk Train. It didn't help, though. I can still place straight rails next to this tree:
Straight rails next to tree
Straight rails next to tree
rail-tree-3.png (2.95 MiB) Viewed 2407 times
I can also curve the rail so that the tree stands right in the middle:
Curved rails covering tree
Curved rails covering tree
rail-tree_4.png (2.96 MiB) Viewed 2407 times
However, curved rails next to the tree are not possible:
Curved rails not allowed next to tree
Curved rails not allowed next to tree
rail-tree_5.png (2.92 MiB) Viewed 2407 times
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orzelek
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Re: Tree on rail track

Post by orzelek »

boran_blok wrote:
Sat Apr 27, 2019 9:21 am
do you have squeak through? That is a possible cause.
He doesn't - screen shows mouse over on tree. I do think that Alien Biomes might be reducing tree collision masks a bit. It still looks awkward.
To get definitive answer go to F4 options and enable show collision masks. Tree one might be off center a bit so it's valid in place where it is.

Pi-C
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Re: Tree on rail track

Post by Pi-C »

orzelek wrote:
Sat Apr 27, 2019 10:55 am
I do think that Alien Biomes might be reducing tree collision masks a bit. It still looks awkward.
To get definitive answer go to F4 options and enable show collision masks. Tree one might be off center a bit so it's valid in place where it is.
show-collision-rectangles, is that what you meant? Activating that shows a really tiny red square for the tree:
Collision masks with Alien Biomes enabled
Collision masks with Alien Biomes enabled
rail-tree_6.png (1.56 MiB) Viewed 2397 times
Disabling Alien Biomes removed that tree, and the collision masks of the remaining trees seem huge in comparison:
Collision masks without Alien Biomes
Collision masks without Alien Biomes
rail-tree_7.png (2.54 MiB) Viewed 2397 times
So, Alien Biomes seems indeed to be the culprit in this case. :-)
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

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BlueTemplar
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Re: Tree on rail track

Post by BlueTemplar »

Dead trees aren't really trees (compare with leafed vanilla trees), but yeah, that's Alien Biome's doing.
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