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Totaly new player -> setting up a game
Posted: Thu Nov 27, 2014 9:39 am
by Royalis
Hi there,
I was wondering what the ideal settings would be for a totaly new player on a total new map. I like the challange of some biter's and spitter's around me, but I also want to learn the game without getting killed every second.
Suggestions are very much welcome!
Cheers,
Roy
P.S. what does 'Terrain Segmentation' do exactly?
Re: Totaly new player -> setting up a game
Posted: Thu Nov 27, 2014 9:42 am
by Boogieman14
Tick the checkbox "Enemies never attack first" at the world generation. Running out to a biter base will likely still get you killed (biters are passive, but worms still hate), but you won't get attacked.
Re: Totaly new player -> setting up a game
Posted: Thu Nov 27, 2014 9:48 am
by Royalis
Boogieman14 wrote:Tick the checkbox "Enemies never attack first" at the world generation. Running out to a biter base will likely still get you killed (biters are passive, but worms still hate), but you won't get attacked.
Does this meen I always have to attack a nest first before they agro me?
And do you suggest keeping every other setting on normal/medium/regular?
Re: Totaly new player -> setting up a game
Posted: Thu Nov 27, 2014 9:54 am
by Salmelu
Royalis wrote:Boogieman14 wrote:Tick the checkbox "Enemies never attack first" at the world generation. Running out to a biter base will likely still get you killed (biters are passive, but worms still hate), but you won't get attacked.
Does this meen I always have to attack a nest first before they agro me?
And do you suggest keeping every other setting on normal/medium/regular?
They will never attack your base, only if you come too close to theirs.
I'd suggest you having most of the setting on normal/regular/medium for the first time, maybe you can try to set starting area to something bigger - it gives you more bigger starting area, that means free of enemies. And last thing, you shouldn't set water to very high, or you may end on an island (if you are as unlucky as me, you'll discover it after 10 hours in game)
Re: Totaly new player -> setting up a game
Posted: Thu Nov 27, 2014 9:55 am
by Boogieman14
Royalis wrote:
Does this meen I always have to attack a nest first before they agro me?
Yep. Without that checkbox, biters will agro on pollution clouds (and occasionally a roaming group might cross your path). With that checkbox, they'll just hang around their spawners, chilling until you come shoot them up.
And do you suggest keeping every other setting on normal/medium/regular?
For your first game, yeah, don't mess with those settings. You'll end up with an abundance of resources in your starting area, giving you ample opportunity to learn them game. For your later games, you can mess with those settings all you want.
Re: Totaly new player -> setting up a game
Posted: Thu Nov 27, 2014 9:57 am
by Royalis
Thanks Salmelu,
I'll try that. Cya in 10 hours
Re: Totaly new player -> setting up a game
Posted: Thu Nov 27, 2014 10:02 am
by Royalis
Thanks Boogieman14,
I think I leave the box unticked and go for a 'normal' game tho, because I like some challenge while learning
. I might regret it later tho
Thanks again for taking your time to reply!
Roy
Re: Totaly new player -> setting up a game
Posted: Thu Nov 27, 2014 10:37 am
by Boogieman14
Yeah, especially when you set the starting area as big as possible, you won't see biters very early unless you're very unlucky.
Re: Totaly new player -> setting up a game
Posted: Thu Nov 27, 2014 4:57 pm
by OBAMA MCLAMA
If you want the challenge of biters/spitters around you, i would just go with default settings
Just remember, when the red haze (when you have pressed alt and turned on more information) reaches a enemy biter base, they will start to send groups to attack you.
In which case, just start placing turrets with walls around them. Separate them by 1 tile because biters can attack over 1 wall, and be careful of spitters.
Default settings (new game > start) will provide a little challenge for you on a long play session.
Re: Totaly new player -> setting up a game
Posted: Thu Nov 27, 2014 6:13 pm
by Xterminator
Pretty Mich just like everyone else said. Normal settings for everything should work fine. You could increase the starting area a little bit though if you want more room to build initially.
Good luck, and keep us updated on how your game goes!
Re: Totaly new player -> setting up a game
Posted: Thu Nov 27, 2014 10:04 pm
by GewaltSam
Maybe it could be helpful to know that you can turn peaceful mode on/off with a console command in a running game; so if it's starting to get too ugly, you can still stop the attacks and find a solution without them nomming on your base all the time
I lost my first factory to biters... It wasn't lost per se, but the constant attacks on my gun turret walls ate all my resources, and laser turrets where too far on the horizon. So I abandoned ship
Re: Totaly new player -> setting up a game
Posted: Thu Nov 27, 2014 10:12 pm
by n9103
My personal console commands reference:
Code: Select all
# Preface all console commands with /c in .11.0+
# To address commands to multiplayer environments
# game.players[1] or game.getplayer(1) or game.getplayer("name")
# Set player to white
game.player[1].color = {g=1,b=1,r=1,a=.9}
# remove old player
game.removeofflineplayer("username")
# Technology and Recipe unlocking
game.player.force.resettechnologies()
game.player.force.resetrecipes()
game.player.force.enablealltechnologies()
game.player.force.enableallrecipes()
game.player.force.researchalltechnologies()
game.player.force.technologies["technology-name"].researched = true
# cheating
game.player.force.manualminingspeedmodifier = 200
game.player.force.manualcraftingspeedmodifier = 200
game.speed = 2
game.freezedaytime()
game.alwaysday = true
game.peacefulmode = true
game.killallenemies()
player.insert{name="item-name", count=1}
Re: Totaly new player -> setting up a game
Posted: Fri Nov 28, 2014 3:26 am
by LordFedora
I would like to note, that many of those commands are broken in 11.x, due to the player becoming players
Re: Totaly new player -> setting up a game
Posted: Fri Nov 28, 2014 4:12 am
by Royalis
Thanks for the reply's guys! The normal settings with a 'big' starting area seem to be pretty well balanced for me with just enough challange and some room for error. I started over a few times because my bases became a bit too crowded with conveyor belts, but i'm learning and got a pretty steady game going right now.
Realy enjoying it so far!
Re: Totaly new player -> setting up a game
Posted: Fri Nov 28, 2014 4:31 am
by n9103
LordFedora wrote:I would like to note, that many of those commands are broken in 11.x, due to the player becoming players
I would like to note that there's a commented out comment about fixing that at the top of the command list.
Re: Totaly new player -> setting up a game
Posted: Fri Nov 28, 2014 6:38 am
by LordFedora
It's players in single player mode well iirc
Re: Totaly new player -> setting up a game
Posted: Fri Nov 28, 2014 7:36 am
by n9103
Only in games that were used in Multiplayer.
Worked just fine in strictly singleplayer games.
Re: Totaly new player -> setting up a game
Posted: Fri Nov 28, 2014 9:30 pm
by LordFedora
ahhh, there's my problem then, i don't have a map right now that wasn't at one point a multiplayer game
Re: Totaly new player -> setting up a game
Posted: Sat Nov 29, 2014 1:46 am
by n9103
That'll do it.