Re: Why having everything on a belt is a bad idea
Posted: Tue Dec 02, 2014 4:46 pm
It's important to remember that this game is not mainly about building rocket defense. Sure, it's the official end of game, but most of us probably have their own ideas of how to play and what to do.
So if you're not trying to achieve perfect efficiency, putting everything on a belt might be a nice idea if you thinks it's fun.
I watched a LP where the LPer was annoyed with things queueing up on belts. So he came up with a very special solution. There was a single red circular belt that transports everything. To try and prevent deadlocks, he would add smart inserters so only items that are currently required somewhere else would be put on that belt. Guess what, it was slow as hell compared to most setups, but it was fun to watch and probably fun to build (and fix the cabling and inserter conditions).
See this vid: https://www.youtube.com/watch?v=ZM8kn_ITQlU
So if you're not trying to achieve perfect efficiency, putting everything on a belt might be a nice idea if you thinks it's fun.
I watched a LP where the LPer was annoyed with things queueing up on belts. So he came up with a very special solution. There was a single red circular belt that transports everything. To try and prevent deadlocks, he would add smart inserters so only items that are currently required somewhere else would be put on that belt. Guess what, it was slow as hell compared to most setups, but it was fun to watch and probably fun to build (and fix the cabling and inserter conditions).
See this vid: https://www.youtube.com/watch?v=ZM8kn_ITQlU