/edit from original post
@Optera added a dependency after I loaded LTN.
When i load the mod list LTN fails as @optera has added the OpteraLib .
Based on the interfaces of factorio, i would expect
1) factorio to autodownload dependencies - AFAIK this feature does not exist
2) when i hit the YELLOW arrow (left of the red OpteraLib mod), factorio would manually load the dependency
Feature request:
1) factorio checks for and auto-installs mod dependencies
2) when you click on the Yellow arrow next to a missing dependency mod, trigger the install of that missing mod.
[0.17.17] feature request - trigger mod dependency load
Moderator: ickputzdirwech
[0.17.17] feature request - trigger mod dependency load
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Last edited by Trblz on Tue Mar 26, 2019 2:53 am, edited 2 times in total.
My Mod list: Necormant co-author
Re: [0.17.17] LTN mod bug or factorio bug?
You don't even need to click on it. Just installing LTN will install the mandatory dependancies.
[Edit] Just did the test :
[Edit] Just did the test :
spoiler
Searched LTN, and clicked Install
After confirmation, game restarts, here is my installed mod list :
Koub - Please consider English is not my native language.
Re: [0.17.17] LTN mod bug or factorio bug?
@Koub
You are missing one thing - it doesn't work if mod update adds a dependency.
And since Optera added separate library mod I think quite a few people might have hit this one. I've seen similar threads in mod forum for LTN.
You are missing one thing - it doesn't work if mod update adds a dependency.
And since Optera added separate library mod I think quite a few people might have hit this one. I've seen similar threads in mod forum for LTN.
Re: [0.17.17] LTN mod bug or factorio bug?
I see. Then this could be made into a feature Request :
When a mod author adds a dependency, upon mod update, the dependency should be automatically downloaded too.
@OP if you reformulate your post in a suggestion, I'd happily move it to the appropriate subforum (or you can create a suggestion from scratch). Meanwhile, deinstalling and reisntalling LTN should do the trick.
When a mod author adds a dependency, upon mod update, the dependency should be automatically downloaded too.
@OP if you reformulate your post in a suggestion, I'd happily move it to the appropriate subforum (or you can create a suggestion from scratch). Meanwhile, deinstalling and reisntalling LTN should do the trick.
Koub - Please consider English is not my native language.
Re: [0.17.17] LTN mod bug or factorio bug?
It gets even worse
In the 0.16 mod list, upon activating any mod that had a not-yet activated dependent mod, the name immediatly turned red.
This has been not worked into 0.17 and "may or may not be added again"
I guess this thread should be bumped if you want more mod dependency convenience ^^
In the 0.16 mod list, upon activating any mod that had a not-yet activated dependent mod, the name immediatly turned red.
This has been not worked into 0.17 and "may or may not be added again"
I guess this thread should be bumped if you want more mod dependency convenience ^^
Re: [0.17.17] LTN mod bug or factorio bug?
[Koub] OK then this is best in the Ideas and Suggestions subforum, moving the topic.
Koub - Please consider English is not my native language.
Re: [0.17.17] LTN mod bug or factorio bug?
Original post reformulated as suggested - thanks!Koub wrote: ↑Mon Mar 25, 2019 10:42 amI see. Then this could be made into a feature Request :
When a mod author adds a dependency, upon mod update, the dependency should be automatically downloaded too.
@OP if you reformulate your post in a suggestion, I'd happily move it to the appropriate subforum (or you can create a suggestion from scratch). Meanwhile, deinstalling and reisntalling LTN should do the trick.
My Mod list: Necormant co-author
Re: [0.17.17] feature request - trigger mod dependency load
Or atleast u come "to the mod" if u click it, if im right nothing ahpppens atm when u click it, correct? complete useless...