Usefullness of Stacking Ghosts and Entities Marked for Deconstruction

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DreamConspiracy
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Usefullness of Stacking Ghosts and Entities Marked for Deconstruction

Post by DreamConspiracy »

Since at least version 0.16, you can place a ghost of an entity, and a real entity marked for deconstruction on top of each other. This does not seem very useful to me, so I was going to suggest a different behavior. However, before I do so: What are the valid use cases of this, and why might we want to keep it?

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Krazykrl
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Re: Usefullness of Stacking Ghosts and Entities Marked for Deconstruction

Post by Krazykrl »

Otherwise the entity would be blocking a ghost placement, or blueprint placement. Marked for deconstruction entities are deactivated, and are practically just waiting for a construction robot to come collect them. Once you mark something for decon, that space is instantly "free" for BP ghost planning.

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BlueTemplar
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Re: Usefullness of Stacking Ghosts and Entities Marked for Deconstruction

Post by BlueTemplar »

Cut-and-Paste moving, while the new overlaps with old.
BobDiggity (mod-scenario-pack)

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