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fliberdygibits
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Fish

Post by fliberdygibits »

What does everyone else do with all the fish? I must have 10000 raw fish in storage??

theolderbeholder
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Re: Fish

Post by theolderbeholder »

I guess most people wonΒ΄t start to fish in first place. :D

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Re: Fish

Post by Pi-C »

fliberdygibits wrote: ↑
Sun Jan 20, 2019 8:37 am
What does everyone else do with all the fish? I must have 10000 raw fish in storage??
I found this mod which uses fish to make lubricant and heavy oil. Also, I could imagine using this mod together with an aquafarm could be helpful to set up chemical production when there are no significant oil patches in the vicinity. However, as I hardly had time for playing lately (guess I'll wait until the 0.17 release before I start again), I haven't actually tried either mod yet, so I don't know whether enough fish could be generated to make this chain worthwhile. At least, you could convert your 10k fish to 50k lube or 7k heavy oil with the first mod …
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Zavian
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Re: Fish

Post by Zavian »

Well fish exist for eating. But typically you don't need 10,000. (You could launch them to space).

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Re: Fish

Post by Jap2.0 »

Zavian wrote: ↑
Sun Jan 20, 2019 10:48 am
Well fish exist for eating. But typically you don't need 10,000. (You could launch them to space).
I mean, Factorio generally doesn't deal with typical scales.
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Avezo
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Re: Fish

Post by Avezo »

Achievement for storing million fishes could be introduced.

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Re: Fish

Post by theolderbeholder »

Jap2.0 wrote: ↑
Sun Jan 20, 2019 7:49 pm
I mean, Factorio generally doesn't deal with typical scales.
Yes, and too much is never enough, but ... it is still a lot of fish. :?

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Re: Fish

Post by Amarula »

fliberdygibits wrote: ↑
Sun Jan 20, 2019 8:37 am
What does everyone else do with all the fish? I must have 10000 raw fish in storage??
So long, and thanks for all the fish! :D
--with much gratitude to Douglas Adams for this and many other wonderful quotations
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Re: Fish

Post by Pi-C »

Jap2.0 wrote: ↑
Sun Jan 20, 2019 7:49 pm
Zavian wrote: ↑
Sun Jan 20, 2019 10:48 am
Well fish exist for eating. But typically you don't need 10,000. (You could launch them to space).
I mean, Factorio generally doesn't deal with typical scales.
You mean fish in Factorio have iron or copper plate scales? :-)
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Re: Fish

Post by Jap2.0 »

Pi-C wrote: ↑
Sun Jan 20, 2019 11:01 pm
Jap2.0 wrote: ↑
Sun Jan 20, 2019 7:49 pm
Zavian wrote: ↑
Sun Jan 20, 2019 10:48 am
Well fish exist for eating. But typically you don't need 10,000. (You could launch them to space).
I mean, Factorio generally doesn't deal with typical scales.
You mean fish in Factorio have iron or copper plate scales? :-)
Hmm, processing trace minerals from fish? Sounds plausible.
There are 10 types of people: those who get this joke and those who don't.

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Re: Fish

Post by Pi-C »

Jap2.0 wrote: ↑
Mon Jan 21, 2019 12:22 am
Pi-C wrote: ↑
Sun Jan 20, 2019 11:01 pm
Jap2.0 wrote: ↑
Sun Jan 20, 2019 7:49 pm
Zavian wrote: ↑
Sun Jan 20, 2019 10:48 am
Well fish exist for eating. But typically you don't need 10,000. (You could launch them to space).
I mean, Factorio generally doesn't deal with typical scales.
You mean fish in Factorio have iron or copper plate scales? :-)
Hmm, processing trace minerals from fish? Sounds plausible.
Absolutely. Well, it's just as plausible as people believing they won't run out of money the whole year long if they keep a scale from the carp they've eaten at New Year's day in their wallet. :-D
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

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Re: Fish

Post by dimm »


Amarula
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Re: Fish

Post by Amarula »

dimm wrote: ↑
Tue Jan 22, 2019 10:16 am
What Fish?
I wondered the same thing the first time I saw a reference to fish. Go to a lake, they seem to be in shallow water, not deep water (light blue not dark blue), and you will see teeny-tiny shadows moving around. Fish! Mine them the same way you mine trees or rocks.
Check out the wiki for pictures: https://wiki.factorio.com/Raw_fish
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Nova
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Re: Fish

Post by Nova »

dimm's post is a link to a mod that removes the fish from the game. :)
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.

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invisus
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Re: Fish

Post by invisus »

Amarula wrote: ↑
Tue Jan 22, 2019 7:19 pm
Check out the wiki for pictures: https://wiki.factorio.com/Raw_fish
Yeah, and I think you could once use an inserter to pluck the fish out of the water automatically when they came within range... I don't think that works anymore, but I think the deconstruction planner still does...

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Re: Fish

Post by darkfrei »

invisus wrote: ↑
Tue Jan 22, 2019 8:55 pm
Amarula wrote: ↑
Tue Jan 22, 2019 7:19 pm
Check out the wiki for pictures: https://wiki.factorio.com/Raw_fish
Yeah, and I think you could once use an inserter to pluck the fish out of the water automatically when they came within range... I don't think that works anymore, but I think the deconstruction planner still does...
Like this? viewtopic.php?t=16618

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invisus
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Re: Fish

Post by invisus »

darkfrei wrote: ↑
Tue Jan 22, 2019 9:03 pm
Like this? viewtopic.php?t=16618
Heh, maybe that is what I was thinking of... :?

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Re: Fish

Post by Jap2.0 »

invisus wrote: ↑
Tue Jan 22, 2019 9:10 pm
darkfrei wrote: ↑
Tue Jan 22, 2019 9:03 pm
Like this? viewtopic.php?t=16618
Heh, maybe that is what I was thinking of... :?
No, I think it may have used to be vanilla (although those are rumors from before my time).
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Re: Fish

Post by Selvek »

How on earth did you wind up with 10000 fish!!?????? Unless you've got a mod to auto-harvest them, you have to collect them manually (by hand or deconstruction order) AFAIK.

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Re: Fish

Post by Jap2.0 »

Selvek wrote: ↑
Tue Jan 22, 2019 9:45 pm
How on earth did you wind up with 10000 fish!!?????? Unless you've got a mod to auto-harvest them, you have to collect them manually (by hand or deconstruction order) AFAIK.
You can easily get a couple hundred with a single deconstruction action - each one gives 5 now.
There are 10 types of people: those who get this joke and those who don't.

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