Factorio End-Game
Posted: Tue Jan 01, 2019 2:12 pm
Hi All,
First time posting, and wanting to tap into the vast experience that is no doubt skittering across these threads, to get an idea about whether I want to sink my own fangs into this game
I really love the idea of making things that make things for you because it's like an ever-shifting paradigm of just zooming further and further out, and this quickly leads me a sense of awe once its full form is no longer comprehendible without extensive modularization+abstract-thinking (coding can often give me this sense as well). But of such games I often lose interest due to the end-game arriving too quickly (I just want it to keep on going!), or maybe because the end-game feels arbitrary and pointless once I get close enough to understand it (I really want my monstrous creations to be achieving something amazing, like winning a war by out producing enemies, or... idk but something!).
I feel like, making it all to launch a satellite would leave me feeling quite dissatisfied, but then I wouldn't bind that feeling to the concept of a satellite per se, because replacing "satellite" with any other noun doesn't really help. So, I think -for me, at least- it's the idea of convergence; I really love the zooming out and expansion, and focusing on bigger, more complicated issues that this often comes with.. conversely I don't like going in the opposite direction, dealing with smaller and smaller detail, because it begins to feel like menial labour, and also the grandeur of my creation can feel lost when it's about to reach the end of its purpose. Having the end-game be the construction of a thing feels like a GREAT zooming in followed by a sudden end, I guess.
Does anyone else experience similar feelings?
What do you guys think of Factorio's end-game?
Are there any known plans to expand the game in such directions?
Does anyone know of good mods which add significant depth to the end-game?
Quite a bit of text, sorry, hopefully it's not completely incomprehensible!
Cheers,
Fang.
First time posting, and wanting to tap into the vast experience that is no doubt skittering across these threads, to get an idea about whether I want to sink my own fangs into this game
I really love the idea of making things that make things for you because it's like an ever-shifting paradigm of just zooming further and further out, and this quickly leads me a sense of awe once its full form is no longer comprehendible without extensive modularization+abstract-thinking (coding can often give me this sense as well). But of such games I often lose interest due to the end-game arriving too quickly (I just want it to keep on going!), or maybe because the end-game feels arbitrary and pointless once I get close enough to understand it (I really want my monstrous creations to be achieving something amazing, like winning a war by out producing enemies, or... idk but something!).
I feel like, making it all to launch a satellite would leave me feeling quite dissatisfied, but then I wouldn't bind that feeling to the concept of a satellite per se, because replacing "satellite" with any other noun doesn't really help. So, I think -for me, at least- it's the idea of convergence; I really love the zooming out and expansion, and focusing on bigger, more complicated issues that this often comes with.. conversely I don't like going in the opposite direction, dealing with smaller and smaller detail, because it begins to feel like menial labour, and also the grandeur of my creation can feel lost when it's about to reach the end of its purpose. Having the end-game be the construction of a thing feels like a GREAT zooming in followed by a sudden end, I guess.
Does anyone else experience similar feelings?
What do you guys think of Factorio's end-game?
Are there any known plans to expand the game in such directions?
Does anyone know of good mods which add significant depth to the end-game?
Quite a bit of text, sorry, hopefully it's not completely incomprehensible!
Cheers,
Fang.