Hard mode impressions
Posted: Tue Oct 21, 2014 7:53 am
I completed my first hard mode game (after 2 unsuccessful tries), and have some mixed feelings about it.
I failed first attempt by overbuilding furnaces. Basically 5th smelter was causing biters attack that I couldn't handle. So, early stages of the game are damn slow.
Second attempt failed due to resources deficiency in more or less accessible area around starting point.
After that I was restarting the game for half an hour to get good enough starting point.
In hard mode you can't approach enemy bases on your own till you have power armor and distractor capsules.
I tried to use car. That wasn't even funny. I wasn't able to move close enough to throw something.
There is nothing to circle around and you can't even car-crash into spawner. The car will be destroyed before reaching it.
And turrets creeping is completely different then in normal game. That was probably the funniest part of the game.
Constant stream of biters is a huge strain for mostly solar energy network, so I had to rush my attacks during the day.
But biters are at a little disadvantage when there are A LOT of them. It seems that the game can't process all of them,
so often huge pack of biters might rush at you and then suddenly stop before walls and get killed by turrets without fighting back.
But even with this bug-o-feature I had to double all the walls even before big biters appeared.
The most boring part was building ingredients for rocket defence.
Amount of resources mined wasn't enough to achieve more or less acceptable production speed and further base expansion
was possible, but very cumbersome. When I tried to 'dig' into biters field I was always running back with huge company of fans.
And destruction of this fanbase could easily drain half of my batteries even during the day.
So I just left the game in background and was peeking at it periodically.
What I noticed - when you base is more or less big, it's not that important how much pollution your base produces,
but where your character stands. If you stand in the middle of the base you will get much fewer attack than if you
stand near the edge of the base.
Actually I tested this when I activated rocket defence.
I placed it right in the geometrical centre of the base.
And nothing happened after activation!
But when I moved closer to the edge, I've got stream of biters.
Big turrets pack was killing most of them before they were reaching walls, but despite the fact that I almost
doubled batteries and solar panels while waiting for completion of rocket defence research, this non-stop
shooting definitely could drain all the energy. So I retreated to the middle of the base again, and biters stopped the attack.
All in all, while hard mode definitely can provide unique experiences, there are also boring parts, at least in vanilla game.
Keep in mind that if you want to try it.
I failed first attempt by overbuilding furnaces. Basically 5th smelter was causing biters attack that I couldn't handle. So, early stages of the game are damn slow.
Second attempt failed due to resources deficiency in more or less accessible area around starting point.
After that I was restarting the game for half an hour to get good enough starting point.
In hard mode you can't approach enemy bases on your own till you have power armor and distractor capsules.
I tried to use car. That wasn't even funny. I wasn't able to move close enough to throw something.
There is nothing to circle around and you can't even car-crash into spawner. The car will be destroyed before reaching it.
And turrets creeping is completely different then in normal game. That was probably the funniest part of the game.
Constant stream of biters is a huge strain for mostly solar energy network, so I had to rush my attacks during the day.
But biters are at a little disadvantage when there are A LOT of them. It seems that the game can't process all of them,
so often huge pack of biters might rush at you and then suddenly stop before walls and get killed by turrets without fighting back.
But even with this bug-o-feature I had to double all the walls even before big biters appeared.
The most boring part was building ingredients for rocket defence.
Amount of resources mined wasn't enough to achieve more or less acceptable production speed and further base expansion
was possible, but very cumbersome. When I tried to 'dig' into biters field I was always running back with huge company of fans.
And destruction of this fanbase could easily drain half of my batteries even during the day.
So I just left the game in background and was peeking at it periodically.
What I noticed - when you base is more or less big, it's not that important how much pollution your base produces,
but where your character stands. If you stand in the middle of the base you will get much fewer attack than if you
stand near the edge of the base.
Actually I tested this when I activated rocket defence.
I placed it right in the geometrical centre of the base.
And nothing happened after activation!
But when I moved closer to the edge, I've got stream of biters.
Big turrets pack was killing most of them before they were reaching walls, but despite the fact that I almost
doubled batteries and solar panels while waiting for completion of rocket defence research, this non-stop
shooting definitely could drain all the energy. So I retreated to the middle of the base again, and biters stopped the attack.
All in all, while hard mode definitely can provide unique experiences, there are also boring parts, at least in vanilla game.
Keep in mind that if you want to try it.