A variation of factorio ,zombies .

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jaggmann
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A variation of factorio ,zombies .

Post by jaggmann »

Scene .
An apocalyptic off world event ,Zombies ,
An automated transport system which delivers survivors to the factorio world .Groups of drop pods deployed across the map .Problem ,most are zombies .
Game addition
The addition of personnel , air and food production .End of part 1

jaggmann
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Re: A variation of factorio ,zombies .

Post by jaggmann »

Part 2
The addition of personnel .These are the rescued survivors . point 2 of a percent to half percent have survived the apocalypse and are delivered via drop pods spread out across the map .

Personnel are an addition the the functionality of factorio .The operation and regulation of factorio's facilities individually and grouped .The dynamic of the personnel to patrol different sections of the factory .As the factory gets bigger the more personnel are needed .If a section of the factory is unattended for too long then it shuts down .

The zombies do not attack the factory it self .But infect the personnel .Different to the biter model that eat the factory .

jaggmann
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Re: A variation of factorio ,zombies .

Post by jaggmann »

Part 3
There would be a timer of various lengths ,option .A countdown to the first drop .An APC would be early game research and implemented .Time for the player to build a factory before the first drop .Options 80, 120, 180 ,250 ,320 ,500 day night cycles before the first drop .Then the option of day ,night cycle between on going drops .
The player would rescue the survivors and deploy the personnel into the operation of the factory by way of their presence and component regulation ,operation .

A redundancy of the effectiveness of the personnel carrier .Fuel ,distance and the ability to fend off many zombies .The implementation of helicopter , and other modes of transport .

The need to build outposts serviced by trains ,train network .
Last edited by jaggmann on Mon Jul 16, 2018 10:40 pm, edited 1 time in total.

jaggmann
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Re: A variation of factorio ,zombies .

Post by jaggmann »

Part 4
Periodically zombies would surge toward personnel . They would not attack defenses but overwhelm ,if allowed , the defense's ability to defend the incursion .Walls could be climbed over .Walls would slow down rather than stop an incoming surge .The zombie population would have to be held in check .

The addition of a robot army type of attack unit .The condition of limited range from the main factory or the outpost .This a unit that zombies would attack .The other being the personnel carrier or helicopter ,landed .

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