Turret DPS and cost-effectiveness
Posted: Sun Jul 01, 2018 10:36 pm
I want to share some math about turrets and their ammo. Be aware that there are different numbers over the internet, that may be because one didn't account damage resistance, have different patch, or one of us did make a mistake. So I encourage you to do the same math and check the numbers.
DPS against each biter type at different tech level:
Base - without techs
pre SP3 - all possible techs with Science pack 1, Science pack 2, Military science pack
pre HTSP - same with Science pack 3
pre Space- same with High tech science pack
Gun turret, Firearm magazine
Gun turret, Piercing rounds magazine
Laser turret
To calculate cost of turrets and ammo, I had used following assumptions:
1 Iron ore = 1 Raw Resource
1 Copper ore = 1 Raw Resource
1 Coal = 1 Raw Resource = 4MJ of energy
1 Crude oil = 0.1 Raw Resource
Buildings used for production - Electric mining drill, Steel furnace, Assembling machine 2
Steam energy
Costs in Raw Resources:
Gun turret = 54.87
Laser turret = 246.50
Firearm magazine = 4.39
Piercing rounds magazine = 15.6
Damage per resource:
Gun turret, Firearm magazine
Gun turret, Piercing rounds magazine
Laser turret
It's hard to calculate Flamethrower turret stats, but I recommend to look at this post - viewtopic.php?p=311808#p311808
If all or most of its damage scale with techs, then it should be considered the most cost-effective turret before free energy.
Uranium rounds magazine deals huge damage. But the opportunity cost is quite intriguing. One U-238 using Kovarex enrichment process and Nuclear fuel reprocessing can be converted into 5263 laser shots, if add to this 4*Productivity module 3 in assembler making Uranium fuel cell and then use it in 4-reactor nuclear setup, it can be converted into 30882 laser shots.
DPS against each biter type at different tech level:
Base - without techs
pre SP3 - all possible techs with Science pack 1, Science pack 2, Military science pack
pre HTSP - same with Science pack 3
pre Space- same with High tech science pack
Gun turret, Firearm magazine
Code: Select all
| Base | pre SP3 | pre HTSP | pre Space
Small | 50 | 230.4 | 340.2 | 605
Medium | 9 | 142.56 | 230.58 | 454.5
Big | 1.8 | 77.76 | 154.98 | 364.5
Behemoth | 1 | 13.5 | 79.38 | 274.5
Code: Select all
| Base | pre SP3 | pre HTSP | pre Space
Small | 80 | 368.64 | 544.32 | 968
Medium | 36 | 266.98 | 414.29 | 781.2
Big | 4.5 | 202.18 | 338.69 | 691.2
Behemoth | 1.5 | 137.38 | 263.09 | 601.2
Code: Select all
Base | pre SP3 | pre HTSP | pre Space
60 | 93.6 | 205.2 | 633.6
1 Iron ore = 1 Raw Resource
1 Copper ore = 1 Raw Resource
1 Coal = 1 Raw Resource = 4MJ of energy
1 Crude oil = 0.1 Raw Resource
Buildings used for production - Electric mining drill, Steel furnace, Assembling machine 2
Steam energy
Costs in Raw Resources:
Gun turret = 54.87
Laser turret = 246.50
Firearm magazine = 4.39
Piercing rounds magazine = 15.6
Damage per resource:
Gun turret, Firearm magazine
Code: Select all
| Base | pre SP3 | pre HTSP | pre Space
Small | 11.40 | 29.17 | 36.92 | 55.15
Medium | 2.05 | 18.05 | 25.02 | 41.43
Big | 0.41 | 9.85 | 16.82 | 33.23
Behemoth | 0.23 | 1.71 | 8.61 | 25.02
Code: Select all
| Base | pre SP3 | pre HTSP | pre Space
Small | 5.13 | 13.13 | 16.62 | 24.82
Medium | 2.31 | 9.51 | 12.65 | 20.03
Big | 0.29 | 7.20 | 10.34 | 17.73
Behemoth | 0.10 | 4.89 | 8.03 | 15.42
Code: Select all
Base | pre SP3 | pre HTSP | pre Space
100 | 120 | 180 | 330
If all or most of its damage scale with techs, then it should be considered the most cost-effective turret before free energy.
Uranium rounds magazine deals huge damage. But the opportunity cost is quite intriguing. One U-238 using Kovarex enrichment process and Nuclear fuel reprocessing can be converted into 5263 laser shots, if add to this 4*Productivity module 3 in assembler making Uranium fuel cell and then use it in 4-reactor nuclear setup, it can be converted into 30882 laser shots.
- What I find worth notice:
- gun turrets with piercing rounds magazines keeps leading in DPS for a long time
- laser turret cost less than gun turret with 13 piercing round magazines
- to deal 1 damage to small biter with piercing rounds you need to waste more energy on production, than to do it with laser turret. In other words shooting with piercing rounds creates more strain on energy than shooting with laser