Purpose of Assembly Machine 3’s

Post all other topics which do not belong to any other category.
Post Reply
Traveel
Burner Inserter
Burner Inserter
Posts: 16
Joined: Mon Jun 18, 2018 7:55 pm
Contact:

Purpose of Assembly Machine 3’s

Post by Traveel »

Is it just faster? Are there any items that require 6 ingredients? Why would the devs say “can craft items that require up to 6 ingredients” if there aren’t any items that require 6 ingredients?

User avatar
dog80
Filter Inserter
Filter Inserter
Posts: 278
Joined: Thu Dec 08, 2016 11:57 pm
Contact:

Re: Purpose of Assembly Machine 3’s

Post by dog80 »

refineries and when im right it has better energy to production rating and or less pollution
oh right they need only 5 ingredients ok i better leave now

Traveel
Burner Inserter
Burner Inserter
Posts: 16
Joined: Mon Jun 18, 2018 7:55 pm
Contact:

Re: Purpose of Assembly Machine 3’s

Post by Traveel »

dog80 wrote:refineries and when im right it has better energy to production rating and or less pollution
oh right they need only 5 ingredients ok i better leave now
Thanks :D, but seriously, 5? Does that look like 6 to you? Drop and gimme 20!
Less pollution? How am I supposed to murder trees now? 0/10 trash machine. Remove from game plz.

User avatar
TruePikachu
Filter Inserter
Filter Inserter
Posts: 978
Joined: Sat Apr 09, 2016 8:39 pm
Contact:

Re: Purpose of Assembly Machine 3’s

Post by TruePikachu »

Nobody mentioned the fact they accept twice as many modules over AM2s. That's double the productivity modules!

EDIT: Also, the satellite takes 6 ingredients.

SilverShadow
Burner Inserter
Burner Inserter
Posts: 18
Joined: Fri Jun 22, 2018 12:47 pm
Contact:

Re: Purpose of Assembly Machine 3’s

Post by SilverShadow »

Recipes, that consumes a lot of resources per second, productivity modules in assembling machine 3 and speed modules in beacons have a great synergy

rolfl
Long Handed Inserter
Long Handed Inserter
Posts: 51
Joined: Thu Jun 16, 2016 6:21 pm
Contact:

Re: Purpose of Assembly Machine 3’s

Post by rolfl »

The improved speed and the additional module slots are critical for mega factories and performance.

In my experience with large bases the majority of comutation time is taken with "entity updates" which is directly proportional to the number of entities you have (inserters, assemblers, etc.). As a consequence, a single assembler3 with productivity modules and a number of beacons & speed modules can count for as many as 15 assembler2's without them.

This reduces the entity-update computations to less than 10% of the same factory without them.

In the case of my current mega-base, that translates from a FPS/UPS of < 25 to an FPS/UPS of > 50.

User avatar
Ranakastrasz
Smart Inserter
Smart Inserter
Posts: 2124
Joined: Thu Jun 12, 2014 3:05 am
Contact:

Re: Purpose of Assembly Machine 3’s

Post by Ranakastrasz »

Sattelites, Refineries, neither can be done in 2s. And they have 4 module slots and are faster, so save space, can use less power, be hilariously fast, or produce a good 40% more stuff per stuff. (with beacon support)

Expensive, not useful immediately, but they are quite powerful.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

PyralIron
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Jun 22, 2018 4:16 am
Contact:

Re: Purpose of Assembly Machine 3’s

Post by PyralIron »

Also I believe rocket silos take 5 or 6 ingredients. u gotta know this stuff for that lazy bastard achievement >;]

Traveel
Burner Inserter
Burner Inserter
Posts: 16
Joined: Mon Jun 18, 2018 7:55 pm
Contact:

Re: Purpose of Assembly Machine 3’s

Post by Traveel »

PyralIron wrote:Also I believe rocket silos take 5 or 6 ingredients. u gotta know this stuff for that lazy bastard achievement >;]
Lol

Post Reply

Return to “General discussion”