"goldilocks" worlds

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ETM654
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"goldilocks" worlds

Post by ETM654 »

My biggest struggle with Factorio is finding the perfect world, a small lake, a big source of iron, copper and coal, and a source of stone, my problem is the sources are to small, mashed together or one is missing, im just wondering if any one has found the "perfect world"

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Gergely
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Re: "goldilocks" worlds

Post by Gergely »

I assume you want one with all normal generator settings. Am I right?
Last edited by Gergely on Sat May 05, 2018 6:56 pm, edited 1 time in total.

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Re: "goldilocks" worlds

Post by Serenity »

Use the RSO mod to get proper resource generation. You'll never go back

It was originally meant to make train play more feasible, but with the standard region size resources are still pretty close together and you can change the region size and resource chance how you like it. You get guaranteed resources in the starting area and there is a multiplier setting to adjust them upwards if you want more.

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Re: "goldilocks" worlds

Post by Hedning1390 »

I find most maps to be great. To increase resources go to the settings. There's 3 different ways to change how ore patches form.

Here's the maps I play on. They all have what you ask for:

1346835189

2222437606

Here's a rather beautiful one which I just happened to spawn when making a reply in another topic (this one has super easily accessed oil too if you want an easy start):
3916949163

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Krazykrl
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Re: "goldilocks" worlds

Post by Krazykrl »

Hedning1390 wrote:I find most maps to be great. To increase resources go to the settings. There's 3 different ways to change how ore patches form.

Here's the maps I play on. They all have what you ask for:

1346835189

2222437606

Here's a rather beautiful one which I just happened to spawn when making a reply in another topic (this one has super easily accessed oil too if you want an easy start):
3916949163
Please include the map exchange string... since those map seeds don't mean anything unless we know what water and other terrain generation settings you used.

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Re: "goldilocks" worlds

Post by Hedning1390 »

The point was that he could tailor the seed to what he wanted. One of them don't have biters. Maybe he wants biters.

But sure I can include the strings:
>>>eNpjYBBg0GRgYGBm5mFJzk/MYWJl5UrOLyhILdLNL0oF8jiTi0pT
UnXzM0FSbCmpxalFJczMzCwpmWCaKzUvNbdSNymxOJWRkZk1vSixuBg
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xIBsfQrCcydhNh5GshrNDSowN5g4YPECmogKUsBzgexJgRMvmOGOAIb
gBXYYDxi3zAwI8MGe3eLVNwCJQJKv<<<

>>>eNpjYBBg0GRgYGBm5mFJzk/MYWRl5UrOLyhILdLNL0oF8jiTi0pT
UnXzM0FSbCmpxalFJczMzCwpmWCaKzUvNbdSNymxOJWRgZE1vSixuJi
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OAIbgBXYYDxi3zAwI8MG+ofIcDwC9YpO0<<<

>>>eNpjYBBg0GRgYGBk4WFJzk/MYWZm5krOLyhILdLNL0oF8jiTi0pT
UnXzM0FSbCmpxalFJUAWS0ommOZKzUvNrdRNSiwGKWZNL0osLgYyODK
L8vOgJrAUJ+algCSLS/LzwKpKilJTQaq4S4sS8zJLc6EKGRhXPyt/2d
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7iTMxsNIVqO5QQXmBhMHLF5AE1FBCngukD0pcOIFM9wRwBC8wA7jAeO
WmQEBPti/13zQBQCx9pRX<<<

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Re: "goldilocks" worlds

Post by Krazykrl »

Hedning1390 wrote:The point was that he could tailor the seed to what he wanted. One of them don't have biters. Maybe he wants biters.
Biter setting won't affect the terrain settings. The map exchange string includes all the terrain settings (well, along with enemies and ore); changing resource settings won't change the map (biter bases are technically resources). The fact is... the differing settings of things like grass, desert, and especially water; will completely change hoe the map generates.

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Re: "goldilocks" worlds

Post by Hedning1390 »

Where are all these myths coming from? No they don't change map gen completely. If you change all settings to their polar opposite of course the maps will look very different, but the general layout will still be the same.

For proof this map was heavy on grass in the explored area:
https://i.imgur.com/8iBr9bD.png

so I removed all grass completely:
https://i.imgur.com/F047rmk.png

Oh, look. It looks exactly the same, just with a color change. I mean you literally have to overlay one on top of the other to notice any differences. All coastlines and lakes are almost exactly the same and all ore deposits are in exactly the same location and size.
In the topic about 0.16 map gen I showed what happened when you changed water, so you can have a look at that over there.

I'm starting to get why people are so upset with 0.16 map gen, because there is some conspiracy here spreading lies about it. Try for yourself people!

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Re: "goldilocks" worlds

Post by HurkWurk »

i currently use RSO with starting resources set to 8x.

before that, i used to make custom maps and just create starting ore fields in a ~300x300 area and delete all the normal resources that were there.

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