Rail intersection - feedback please
Posted: Fri May 04, 2018 9:35 pm
After a few attempts with rails I finally came across the concept of chunk-aligned blueprints. Life became much easier.
But the 4-way intersection seemed like it would be easily jammed. So I mostly stuck to T-intersections but every now and then I need a 4-way intersection and came up with this:
- Designed for 1-2 trains so that they fully fit in the straight and turnaround curve sections.
- The goal is to maximize train throughput for these small trains.
- Centered on a chunk, with each lobe occupying one chunk. The other chunk-aligned blueprints directly connect to it from the 4 directions.
Screenshot:
(please ignore the branch-off at the top right, it is not part of the design) Blueprint:
This is my first rail design so I am sure that it has flaws I could improve/address. I would appreciate feedback from experts, keeping in mind that I am intentionally only trying to address the following scenario:
- 2 lanes, right hand drive.
- 1 locomotive, 2 wagon trains.
- I will only use these on the few mainline intersections. For most other intersections I plan to use T-intersections or single-line one-way branch-offs, to limit impact of the "almost roundabout" design on pathfinding calculations.
- I do hope to support heavy traffic.
- The train network that will use this design will be relatively small - covering the nearby area around the 1st rockte main base. The megabase will be completely separate on its own train network, and any long-distance shipping will be on a 3rd network of very large trains. I don't currently plan to connect the 3 train networks to each other, but rather to use transshipment stations to transfer goods.
Edits:
- Updated the screenshot to show the rail segments.
- Link to the Bible of all 4-way intersections by aaargha: viewtopic.php?f=194&t=46855 (I wish I had seen this before spending time designing my intersection, there are some very nice - and tested - designs there)
But the 4-way intersection seemed like it would be easily jammed. So I mostly stuck to T-intersections but every now and then I need a 4-way intersection and came up with this:
- Designed for 1-2 trains so that they fully fit in the straight and turnaround curve sections.
- The goal is to maximize train throughput for these small trains.
- Centered on a chunk, with each lobe occupying one chunk. The other chunk-aligned blueprints directly connect to it from the 4 directions.
Screenshot:
(please ignore the branch-off at the top right, it is not part of the design) Blueprint:
Code: Select all
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- 2 lanes, right hand drive.
- 1 locomotive, 2 wagon trains.
- I will only use these on the few mainline intersections. For most other intersections I plan to use T-intersections or single-line one-way branch-offs, to limit impact of the "almost roundabout" design on pathfinding calculations.
- I do hope to support heavy traffic.
- The train network that will use this design will be relatively small - covering the nearby area around the 1st rockte main base. The megabase will be completely separate on its own train network, and any long-distance shipping will be on a 3rd network of very large trains. I don't currently plan to connect the 3 train networks to each other, but rather to use transshipment stations to transfer goods.
Edits:
- Updated the screenshot to show the rail segments.
- Link to the Bible of all 4-way intersections by aaargha: viewtopic.php?f=194&t=46855 (I wish I had seen this before spending time designing my intersection, there are some very nice - and tested - designs there)