Re: what's your style of playing the game?
Posted: Fri Apr 20, 2018 3:23 pm
I'm someone who likes to tinker. I got a big whopping megabase set up on a railworld which is happily chugging along at 1k science at the moment, but if I'm not happy with how part of it works, I tear the whole section down and rebuild it. Did the spreadsheet thing to calculate just how many resources are needed to keep 10k sci going and wether or not it would overload parts of my factory (mainly the smelters - had some rude awakenings there in thinking 12 wagon trains would handle anything).
My own jouney has been:
- Find the game during a "games like Transport Tycoon" search.
- Grab it off the net to see what's what.
- Play the campaign. Blunder about and learn the basics. Nearly give up before figuring out how to shoot at biters in the early levels of the campaign.
- Feel pretty pleased about yourself on finishing the campaign.
- Start a regular game.
- Gulp at the sheer size of the tech tree. How the hell is all that going to work?
- Suck it up and start that first mess of a factory. Lots of manual moving stuff about until you figure out that automation is key and resources are not to be hoarded, but expended asap.
- Rebuild your factory after some early biters and learn - again - what turrets do.
- Grow your factory to a pretty big one and launch that first rocket. And feel good about yourself again!
- Mosey around on the forum and see Bobs and Angels mods are popular. Activate a few and see what's what.
- Have a near heartattack at the sheer hike in complexity resulting from this.
- Complete a game with those mods anyway. Just cause.
- Start a new big world game and go for 10k Science.
- Tried my hand at a few early mods, quickly abandoning the electric trains as the game doesn't support vehicles without a burner. May try my hand at rail tunnels if the 10k sci world grows tedious.
My own jouney has been:
- Find the game during a "games like Transport Tycoon" search.
- Grab it off the net to see what's what.
- Play the campaign. Blunder about and learn the basics. Nearly give up before figuring out how to shoot at biters in the early levels of the campaign.
- Feel pretty pleased about yourself on finishing the campaign.
- Start a regular game.
- Gulp at the sheer size of the tech tree. How the hell is all that going to work?
- Suck it up and start that first mess of a factory. Lots of manual moving stuff about until you figure out that automation is key and resources are not to be hoarded, but expended asap.
- Rebuild your factory after some early biters and learn - again - what turrets do.
- Grow your factory to a pretty big one and launch that first rocket. And feel good about yourself again!
- Mosey around on the forum and see Bobs and Angels mods are popular. Activate a few and see what's what.
- Have a near heartattack at the sheer hike in complexity resulting from this.
- Complete a game with those mods anyway. Just cause.
- Start a new big world game and go for 10k Science.
- Tried my hand at a few early mods, quickly abandoning the electric trains as the game doesn't support vehicles without a burner. May try my hand at rail tunnels if the 10k sci world grows tedious.