Factorio Campaign: A story idea

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vampiricdust
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Factorio Campaign: A story idea

Post by vampiricdust »

Something is wrong. The colony didn't respond and we came down to investigate, we were shot down by dozens of bugs shooting acidic fluids at us. By the time we realized what it was, it had melted through the ship and it was filled with smoke in seconds. Somehow managed to make it the escape pod, but the ship exploded just after I jumped.

This colony was here to test genetic manipulation and creating a diverse biosphere on a barren world with sparse plant life. It appears something went horribly wrong and the world is infested with these massive bugs for as far as could be seen all around. Are there any survivors who managed to hold out? How are going to get back? Recover the Factorio, a suit fully equipped to build a factory from raw materials. While it cannot do everything like smelt, manage liquids, or build some stuff, it can build a factory capable of more.

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Keeping the current missions more or less as is, the rest of campaign starts with the player flying over a large map seeing the remnants of a science lab factory thick nests. Players will spy a nest that looks weird and larger than normal. It is a research lab with a nest grown around it. As they find a clearing to build a factory in (free play style map with scenario events). Each mission will take players through to discovering destroyed bases, making their way towards the lab. I would make some kind of lore item like a log giving parts of what happened. As player progress through the map & technic, story events get triggered and more parts of the map are unlocked. I would suggest using rails as a way to create distance while giving players a way to move quickly to and from there.

Eventually the players discover that the bugs were created to care for the trees and spread them more. However, do to the pollution of the factories poisoning the trees and the bugs became increasingly hostile with exposure to pollution. In this environment and mutations caused by pollution, the bugs mutated rapidly, but not all for the best. Groups of bugs reaching the mature age will go out and morph into a single fleshy blob that births new bugs. The nest also breaks down trees brought to it by the bugs it births into a paste for them to eat as well feed itself. In a way, the bugs were able to directly control the genetic lines of which bugs were birthed. The original nest fused around a science lab that held a device that was meant to drive bugs away and keep humans safe without need for weapons. It was a pheromone generator to trigger danger & fear responses from the bugs. However, instead of fleeing from these, the bugs wanted to destroy wildly with it. Coupled with the pheromones always being where the pollution was, the bugs were conditioned to attack it as it represents fear & danger.

Players, learning this would have just killed the nest and thus, "uh oh" and the bugs begin to assault the player's base. Device was a part of the nest & it was using to warn bugs of danger to much bigger degree than most nests could. The whole area is going to be outraged for awhile and the only way out is by a rocket. Players will then try to build the rocket silo and flee to orbit where they could call for help and return to elsewhere on the surface to rebuild the factories for the colony when it arrives. This segways into freeplay & scenarios as the player again & again tries to flesh out factories.

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