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steam turbine max chain length.

Posted: Sat Feb 24, 2018 9:10 am
by 0x000FF4
What is the max steam turbine max chain length for 16.24+?

Re: steam turbine max chain length.

Posted: Sat Feb 24, 2018 9:20 am
by impetus maximus
depends on what is attached to the first one (pump, pipe, or storage tank), or if there are pipes between each of them.
for example, a storage tank has better throughput if it is connected directly to the first turbine vs having a pipe attached.

check out 'Creative mode (Fix for 0.16)' mod for testing it out yourself. ;)
'passive energy void' is great for stress testing energy production under 100% load.

Re: steam turbine max chain length.

Posted: Sat Feb 24, 2018 7:01 pm
by Kelderek
I am using a straight line of 28 turbines in my nuclear setup and it seems to get the steam all the way to the end just fine.

Re: steam turbine max chain length.

Posted: Sun Feb 25, 2018 10:18 pm
by Gergely
impetus maximus wrote:check out 'Creative mode (Fix for 0.16)' mod for testing it out yourself. ;)
'passive energy void' is great for stress testing energy production under 100% load.
You can use the "electric-energy-interface" prototype. Why do people still mod in all those utility prototypes when they are already present in the main game? There is no longer a need for modding in new prototypes like that. It is made vanilla.

You can instead, use a custom scenario (like mine) which you can literally download and play without even restarting your game.

Re: steam turbine max chain length.

Posted: Mon Feb 26, 2018 2:54 am
by bobucles
I struggle to get more than 20 turbines in a line. This is backing the flow with a pump through an underground pipe.

Re: steam turbine max chain length.

Posted: Mon Feb 26, 2018 3:21 am
by impetus maximus
Gergely wrote: You can use the "electric-energy-interface" prototype. Why do people still mod in all those utility prototypes when they are already present in the main game? There is no longer a need for modding in new prototypes like that. It is made vanilla.
passive energy void uses 100% of the excess energy and no more. no math needed.
also, there are plenty of tools that are still not in vanilla.

to each their own.

Re: steam turbine max chain length.

Posted: Mon Feb 26, 2018 12:38 pm
by Gergely
impetus maximus wrote:
Gergely wrote: You can use the "electric-energy-interface" prototype. Why do people still mod in all those utility prototypes when they are already present in the main game? There is no longer a need for modding in new prototypes like that. It is made vanilla.
passive energy void uses 100% of the excess energy and no more. no math needed.
also, there are plenty of tools that are still not in vanilla.
Really? Now? You can use a similar setup as shown here, but with electric energy interfaces. Use one as an accumulator isolating one used as a drain. Done! Passive energy consumer. But I think the "drain" function, (if it is still present) can make an accumulator that always zeroes it's energy stored. Since accumulators only take excess electricity, this should also work as a passive energy drain...

Sorry, can't confirm anything myself right now because a bug is preventing me to play the game.

About the missing tools: Installing an entire mod instead of a scenario just for those tools is still inefficient. You have to reload the whole game if you want to switch. Scenario scripts however only apply when their save is loaded. I don't remember ever using a "mod script" based solution.