So... Let's talk about bots, and how to fix them properly...

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redis
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Re: So... Let's talk about bots, and how to fix them properly...

Post by redis »

Hannu wrote:
Tue Sep 10, 2019 6:15 am
Adamo wrote:
Fri Sep 06, 2019 6:55 pm
If that's how people want to play, what's the problem?
The problem is that there is no problem what we discuss here. Bots fit properly in most current playstyles, especially for megabase building. Most people do not get annoyed unrealistic ghost bots which run through each other. Actually I am sure, that there will not be significant changes in bots despite our opinions. Any significant changes would need UPS and/or nerf megabase throughput, the holy and forever things of Factorio.
Sure there is a problem since this thread was started and similar threads before that. If you read my comment I suggest to limit roboport distance and instead allow to research/buff cargo and robot speed instead. This will improve UPS for megabases and can keep throughput. However, arguably throughput and UPS for bots is currently disproportionately high compared to belts.

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