Page 1 of 1

.16 Crafting Time Changes

Posted: Thu Dec 14, 2017 12:46 pm
by MrHick
Anyone figure out what items have the crafting time changed?
It is mentioned in the release notes but I cant find any information on it here or on reddit.

I did not notice anything but I started new game with .16 and I am not that intelligent to remember it all.

Re: .16 Crafting Time Changes

Posted: Thu Dec 14, 2017 12:54 pm
by Bilka
List of items: https://wiki.factorio.com/index.php?tit ... t=BilkaBot

Click on diff for each page to see the complete changes.

Re: .16 Crafting Time Changes

Posted: Thu Dec 14, 2017 1:54 pm
by MrHick
Bilka wrote:List of items: https://wiki.factorio.com/index.php?tit ... t=BilkaBot

Click on diff for each page to see the complete changes.
Perfect, Thank you

Re: .16 Crafting Time Changes

Posted: Thu Dec 14, 2017 7:08 pm
by can00336
Here's what I've found:
  • Car craft time from 0.5 to 2
  • Cargo wagon craft time from 0.5 to 1
  • Explosives craft amount from 1 to 2
  • Express underground belt craft time from 0.5 to 2
  • Fast underground belt craft time from 0.5 to 2
  • Heat exchanger craft time from 0.5 to 3
  • Heat pipe craft time from 0.5 to 1
  • Lab craft time from 3 to 2
  • Locomotive craft time from 0.5 to 4
  • Nuclear reactor craft time from 4 to 8
  • Oil refinery craft time from 10 to 8
  • Roboport craft time from 10 to 5
  • Satellite craft time from 3 to 5
  • Steam turbine craft time from 0.5 to 3
  • Tank craft time from 0.5 to 5

Re: .16 Crafting Time Changes

Posted: Fri Dec 15, 2017 9:33 pm
by Slayer1557
Oh thank god, so it's not anything used in science recipes then? I was worried it might mess up the ratios. My old math is still good then.

Re: .16 Crafting Time Changes

Posted: Sun Dec 17, 2017 12:46 pm
by bobucles
The smart requester chest code does bad things with expensive 0.5second crafting recipes. They still craft faster than you'll ever need them, but "30 seconds" of production won't fill your chest with a million resources anymore.

Re: .16 Crafting Time Changes

Posted: Sun Dec 17, 2017 12:51 pm
by Vykromod
Slayer1557 wrote:Oh thank god, so it's not anything used in science recipes then? I was worried it might mess up the ratios. My old math is still good then.
Yeah, my thoughts exactly. They're already messing with science packs enough by taking items in and out of recipes with every major update.