d3d DLL and texture compression

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d3d DLL and texture compression

Postby roothorick » Thu Dec 14, 2017 6:36 am

This one caught my curiosity and I'd like to know details if possible.

Doesn't Factorio use OpenGL for rendering on all platforms? Doesn't the GL host handle texture compression for you (i.e. specify compressed internal format to glTexImage)? What does d3dx9.dll have to do with anything? What happens on Linux and OSX?
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Re: d3d DLL and texture compression

Postby Koub » Thu Dec 14, 2017 7:06 am

It uses OpenGL OR D3D, depending on the system.
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Re: d3d DLL and texture compression

Postby Loewchen » Fri Dec 15, 2017 7:23 pm

On windows d3d is default, as there are less issues with, but you can change that manually in the settings file.
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