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Pipes are underused because they block movement

Posted: Mon Nov 20, 2017 1:05 pm
by Dreepa
I was noticing that basically everyone just uses pairs of underground pipes to get fluids to the target.
One big reason for that is that pipes are blocking movement.

I think it would do pipes good as a wholistic feature, to just get rid of path blocking. Either make the character go under them or above them. I think we would then see much more use of normal pipes.

PS: For underground pipes, some small graphic feedback on the sand/earth would be cool that shows where an underground pipe is going along (so you see it always, not just on mouse over).

Cheers

Re: Pipes are underused because they block movement

Posted: Mon Nov 20, 2017 1:50 pm
by mrvn
Don't forget that an underground pipe counts as just 2 pipes (entry and exit) while covering more distance. Makes fluids flow faster / further and cost less UPS.

Re: Pipes are underused because they block movement

Posted: Mon Nov 20, 2017 2:25 pm
by Dreepa
True.

So if we look at the attractiveness of overland pipes, it's really low. Why on earth would you use them?
Yet, it would be so cool looking if they are actually running through your base.

Maybe they can be put on an elevation, like electricity.



Image

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Re: Pipes are underused because they block movement

Posted: Mon Nov 20, 2017 3:21 pm
by Koub
mrvn wrote:Don't forget that an underground pipe counts as just 2 pipes (entry and exit) while covering more distance. Makes fluids flow faster / further and cost less UPS.
You need 10 pipes + 5 iron plates to build a pair of underground pipes, and maximum total length is the same as 10 iron pipes. so underground pipes are at least slightly more expensive than regular pipes. If you just have a 0-gap underground pipe, it's a LOT more expensive.

Re: Pipes are underused because they block movement

Posted: Mon Nov 20, 2017 3:41 pm
by 5thHorseman
Koub wrote:
mrvn wrote:Don't forget that an underground pipe counts as just 2 pipes (entry and exit) while covering more distance. Makes fluids flow faster / further and cost less UPS.
You need 10 pipes + 5 iron plates to build a pair of underground pipes, and maximum total length is the same as 10 iron pipes. so underground pipes are at least slightly more expensive than regular pipes. If you just have a 0-gap underground pipe, it's a LOT more expensive.
Which just goes to show how much better they are than regular pipes, as it's worth that cost - at least to me - without even considering it.

Re: Pipes are underused because they block movement

Posted: Mon Nov 20, 2017 4:13 pm
by mrvn
Koub wrote:
mrvn wrote:Don't forget that an underground pipe counts as just 2 pipes (entry and exit) while covering more distance. Makes fluids flow faster / further and cost less UPS.
You need 10 pipes + 5 iron plates to build a pair of underground pipes, and maximum total length is the same as 10 iron pipes. so underground pipes are at least slightly more expensive than regular pipes. If you just have a 0-gap underground pipe, it's a LOT more expensive.
But they count as 2 pipes for a distance of 10 tiles. Means the liquid flows 5 times faster/further than with plain pipes. Something worth the 5 extra irons for long distances (and I mean long as in 20+ tiles long :). Below 20 tiles length it's just the advantage of being able to cross underground pipes that makes me use them.

Re: Pipes are underused because they block movement

Posted: Tue Nov 21, 2017 11:55 pm
by Supercheese
They don't block your movement if you can Squeak Through!

Squeak Through was my first mod for Factorio, and was created for precisely this reason: I was annoyed as heck with pipe setups blocking my movement!

Re: Pipes are underused because they block movement

Posted: Wed Nov 22, 2017 9:59 am
by mrvn
Supercheese wrote:They don't block your movement if you can Squeak Through!

Squeak Through was my first mod for Factorio, and was created for precisely this reason: I was annoyed as heck with pipe setups blocking my movement!
But that changes everything. Some blockage is intentional and good.

I would rather see a mod that makes pipe behave like a brick road except with a 10% speed. A mod probably can't change the walking animation to climbing over the pipes but that would be even better.

Re: Pipes are underused because they block movement

Posted: Thu Nov 23, 2017 9:12 pm
by rcp27
The other huge nuisance with regular pipes is the inability to prevent them from connecting when next to each other. You can put belts right next to each other without cross contamination, but the only way to run pipes closely spaced is with underground’s.

Re: Pipes are underused because they block movement

Posted: Fri Nov 24, 2017 1:02 am
by Triaxx2
I'm surprised there's no Pipe Wrench mod to allow breaking normal pipe connections. Or vanilla functionality for the same.

Re: Pipes are underused because they block movement

Posted: Fri Nov 24, 2017 9:07 am
by BlakeMW
I was so used to pipes being movement blocking that it took me an embarrassingly long time to realize that heatpipes don't block movement. Anyway it was interesting that the devs chose to make heatpipes non-moving blocking.

Re: Pipes are underused because they block movement

Posted: Sun Nov 26, 2017 11:49 pm
by mrvn
Triaxx2 wrote:I'm surprised there's no Pipe Wrench mod to allow breaking normal pipe connections. Or vanilla functionality for the same.
There are two mods for pipes that don't randomly connect but have specific 90° curves. One for base and on for angle/bobs pipes.

Re: Pipes are underused because they block movement

Posted: Sat Dec 02, 2017 1:35 pm
by Dreepa
mrvn wrote:
Triaxx2 wrote:I'm surprised there's no Pipe Wrench mod to allow breaking normal pipe connections. Or vanilla functionality for the same.
There are two mods for pipes that don't randomly connect but have specific 90° curves. One for base and on for angle/bobs pipes.

I was always wondering why the devs do not collaborate with the mod makers to integrate such things into the vanilla game.

Re: Pipes are underused because they block movement

Posted: Sun Dec 03, 2017 3:38 pm
by Dysan27
Dreepa wrote:
mrvn wrote:
Triaxx2 wrote:I'm surprised there's no Pipe Wrench mod to allow breaking normal pipe connections. Or vanilla functionality for the same.
There are two mods for pipes that don't randomly connect but have specific 90° curves. One for base and on for angle/bobs pipes.

I was always wondering why the devs do not collaborate with the mod makers to integrate such things into the vanilla game.
They do for many mods, the new quick select came from a mod, and the replace both ends of an underground belt at the same time. For pipes I don't believe they will thought as I think they have said pipes work that way on purpose to make them a different challenge then belts.

Re: Pipes are underused because they block movement

Posted: Sun Dec 03, 2017 3:51 pm
by Ranakastrasz
I find that using squeak through doesn't make me use more pipes, so it isn't just the pathing that matters. I still lay belts everywhere, and don't use underground constantly, but I still constantly use underground pipes.

I don't actually know why.....

Re: Pipes are underused because they block movement

Posted: Wed Dec 06, 2017 3:07 pm
by HurkWurk
Ranakastrasz wrote:I find that using squeak through doesn't make me use more pipes, so it isn't just the pathing that matters. I still lay belts everywhere, and don't use underground constantly, but I still constantly use underground pipes.

I don't actually know why.....
the same reason i dont use normal pipes.
1. they are inefficient.
2. they can accidentally connect to another pipe!