What qualifies as a megabase?

Post all other topics which do not belong to any other category.
Post Reply
Factor1138
Manual Inserter
Manual Inserter
Posts: 1
Joined: Wed Jun 29, 2016 8:56 pm
Contact:

What qualifies as a megabase?

Post by Factor1138 »

How big is a megabase? One rocket per minute? Four? Ten? Science packs per minute? Per Second? Expand until your FPS/UPS drops too far?

I've gotten to 2.6 rpm in vanilla, 79 rpm in a bob's/angel's mod set, and 2000rpm using very cheaty mod that creates almost all items using just electricity.

My bases usually break down due to unforeseen consequences of the early base build faults. To those who can build a massive base and avoid spaghetti, I salute you!

Koub
Global Moderator
Global Moderator
Posts: 7199
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: What qualifies as a megabase?

Post by Koub »

There is no precise numeric value describing when a base becomes a megabase. You have a megabase when you decie it's huge enough to qualify as such.
Koub - Please consider English is not my native language.

User avatar
DaveMcW
Smart Inserter
Smart Inserter
Posts: 3700
Joined: Tue May 13, 2014 11:06 am
Contact:

Re: What qualifies as a megabase?

Post by DaveMcW »

Sure there is. https://en.wikipedia.org/wiki/Mega-
Mega is a unit prefix in metric systems of units denoting a factor of one million
So you need to have 1 million of something.

Koub
Global Moderator
Global Moderator
Posts: 7199
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: What qualifies as a megabase?

Post by Koub »

Which in turn comes from ancient Greek, where Megalos used to stand for huge (fun fact, so does modern Greek).
So a Megabase could just stand for "Huge base".
Koub - Please consider English is not my native language.

Patashu
Fast Inserter
Fast Inserter
Posts: 130
Joined: Mon May 08, 2017 11:57 pm
Contact:

Re: What qualifies as a megabase?

Post by Patashu »

DaveMcW wrote:Sure there is. https://en.wikipedia.org/wiki/Mega-
Mega is a unit prefix in metric systems of units denoting a factor of one million
So you need to have 1 million of something.
How about 1 million biters?

Jap2.0
Smart Inserter
Smart Inserter
Posts: 2339
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: What qualifies as a megabase?

Post by Jap2.0 »

There are 10 types of people: those who get this joke and those who don't.

FactorioParadox
Long Handed Inserter
Long Handed Inserter
Posts: 91
Joined: Sat Sep 23, 2017 10:58 pm
Contact:

Re: What qualifies as a megabase?

Post by FactorioParadox »

Patashu wrote:
DaveMcW wrote:Sure there is. https://en.wikipedia.org/wiki/Mega-
Mega is a unit prefix in metric systems of units denoting a factor of one million
So you need to have 1 million of something.
How about 1 million biters?
In that case that's the only thing you have.

User avatar
olafthecat
Filter Inserter
Filter Inserter
Posts: 476
Joined: Fri Jul 07, 2017 4:37 pm

Re: What qualifies as a megabase?

Post by olafthecat »

A base that is rather large and has one/many distinguishable features.
Could be a record breaker, like the one rocket a minute mega base: viewtopic.php?f=204&t=38856
It also could do something that is unique and innovative, like the self replicating Grey Goo MK1: viewtopic.php?f=204&t=41377
It can be large and expansive or compact and small, but should be able to produce nearly/all items in the game.
It also must look amazing ;)
Gonna start playing again with 0.16 build.
That's all.

leitk
Fast Inserter
Fast Inserter
Posts: 115
Joined: Wed Jun 21, 2017 7:20 pm
Contact:

Re: What qualifies as a megabase?

Post by leitk »

Here's my suggestion for the definition of a 'mega-base':

If you spend more resources in order to improve UPS, you may have a mega-base.

Now there are some problems with this definition:
Slower computers will force you to do this sooner.
Later versions (0.16) may improve performance so this is not necessary as soon.
Also people's thresholds for expense and UPS problems are different.

But, I just set up smelting with speed beacons everywhere to reduce UPS, as well as using stack inserters when smaller would do, and hooking those up to a clock so they go less frequently, and at different times.

Zavian
Smart Inserter
Smart Inserter
Posts: 1641
Joined: Thu Mar 02, 2017 2:57 am
Contact:

Re: What qualifies as a megabase?

Post by Zavian »

I think you can have a megabase before then. To me a base that can sustain over about 900 of red+green+blue+yellow+purple+space science per minute is approaching megabase territory. (Obviously other people can have different personal definitions of megabase).

leitk
Fast Inserter
Fast Inserter
Posts: 115
Joined: Wed Jun 21, 2017 7:20 pm
Contact:

Re: What qualifies as a megabase?

Post by leitk »

My computer must be SLOW compared to yours, I've been fighting UPS at 60 science per minute (1/second).
I know my computer is old, but I'm impressed how well Factorio runs on it.

Zavian
Smart Inserter
Smart Inserter
Posts: 1641
Joined: Thu Mar 02, 2017 2:57 am
Contact:

Re: What qualifies as a megabase?

Post by Zavian »

I have a 7 year old i7-860 @ 2.80GHz. If I just build a typical belt based factory I start dropping under 60ups by 150 sci/min (using yellow assemblers, but without beacons). If I build a bot + train + beacon based setup I can get around 900-1000 science per game minute at around 40ups.

But people with more megabase experience (and faster computers) can do much better. This factory does around 4000 sci/minute at decent ups https://www.youtube.com/watch?v=yMcoYkR_qAQ .

Post Reply

Return to “General discussion”