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Mass assembler ?

Posted: Sun Jun 25, 2017 10:17 am
by Hellatze
Instead having multiple assembler. Why we didn't have big assembler machine that produce very large amout quantity of materials ? Speed and power usage will get bigger and stack inserter will required of course.

My base getting bigger with usual assembler.

Re: Mass assembler ?

Posted: Sun Jun 25, 2017 11:29 am
by Engimage
You can always look into using speed3/prod3 modules to make your base more compact
There are lots of designs around if you have trouble doing it yourself

Re: Mass assembler ?

Posted: Sun Jun 25, 2017 2:09 pm
by OdinYggd
Hellatze wrote:Instead having multiple assembler. Why we didn't have big assembler machine that produce very large amout quantity of materials ? Speed and power usage will get bigger and stack inserter will required of course.

My base getting bigger with usual assembler.
Design your assembler areas to be blueprinted and then blueprint the pattern over and over.

Bigger assemblers arent' needed, just bigger factories connecting more and more asssemblers.

Re: Mass assembler ?

Posted: Sun Jun 25, 2017 5:06 pm
by greep
Managing the growing chaos is kind of the point of the game Hellatze, probably why they moved logistic network further down the line. Factorio would be a pretty dull game if you just had one giant assembler that inputs stuff and outputs stuff for each item type.

Re: Mass assembler ?

Posted: Thu Jun 29, 2017 7:24 pm
by Nich
Does Factorismo blueprint interiors?

Re: Mass assembler ?

Posted: Fri Jun 30, 2017 4:39 am
by featherwinglove
In vanilla, the "biggest" assembler is an AM3 stuffed full of speed modules. The fact that it takes two AM2s to make certainly implies bigger. There are lots of mods which allow you to build up instead of out. I've seen several multiple-RPM bases where the front end area is dominated by the rocket silos, i.e. at least nine out of every ten buildings is a rocket silo. A fist full of AM5s stuffed with GM5s and surrounded by beacons building enough rocket parts and satellites directly from plates and crude to feed dozens of launch facilities, each of which takes one second to build a rocket and then nineteen seconds to launch it (that's how long the animations are.) There isn't even a second tier rocket silo, it's just stuffed with productivity modules and surrounded by beacons.