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Is there a way to stop trees from removing polution

Posted: Thu Jun 15, 2017 3:23 pm
by mtilsted
Is there a way to stop trees from removing pollution? In an ideal world, the only way to remove pollution would be because bitters absorbed it.

What I am trying to do, is to create some settings, where there are almost constant bitter attacks, but where expansion is not a chore, because you have to clear 100 bases just to expand.

I tried to create a world with
Diffusion ratio: 10%
Dissipation ratio: 0
Minimum damage to trees: 9999
Absorbed per damaged tree: 0

But trees still absorb the pollution -(

Re: Is there a way to stop trees from removing polution

Posted: Thu Jun 15, 2017 3:47 pm
by DaveMcW
You need to make a mod with something like this in data.lua:

Code: Select all

for _,tree in pairs(data.raw.tree) do
    tree.emissions_per_tick = 0
end

Re: Is there a way to stop trees from removing polution

Posted: Thu Jun 15, 2017 4:29 pm
by mtilsted
DaveMcW wrote:You need to make a mod with something like this in data.lua:

Code: Select all

for _,tree in pairs(data.raw.tree) do
    tree.emissions_per_tick = 0
end
thanks, I might start a mod then :)

But then what does "Absorbed per damaged tree:" do then? I thought this was the way pollution got absorbed by trees.

Re: Is there a way to stop trees from removing polution

Posted: Thu Jun 15, 2017 7:50 pm
by Tubig
mtilsted wrote:But then what does "Absorbed per damaged tree:" do then? I thought this was the way pollution got absorbed by trees.
When polution gets too high it can damage trees. You probably won't notice this if you clear the trees around your factory as there may not be any trees left in chunks where pollution is high enough to cause damage.

Re: Is there a way to stop trees from removing polution

Posted: Thu Jun 15, 2017 10:54 pm
by mtilsted
Tubig wrote:
mtilsted wrote:But then what does "Absorbed per damaged tree:" do then? I thought this was the way pollution got absorbed by trees.
When polution gets too high it can damage trees. You probably won't notice this if you clear the trees around your factory as there may not be any trees left in chunks where pollution is high enough to cause damage.
I don't think that part works correct then. I tried to start a game with both "Minimum damage to trees:" and "Absorbed per damaged tree" set to 68 (The lowest possible value > 0) and even when a square had over 500 pollution, i newer saw a single tree take damage.

Re: Is there a way to stop trees from removing polution

Posted: Fri Jun 16, 2017 7:21 pm
by torne
They don't take damage in the sense of losing HP (like they do when you drive into them) - they just gradually get more brown and withered until eventually they look "dead". See https://www.reddit.com/r/factorio/comme ... _there_is/ for a before/after shot of what it looks like.

Re: Is there a way to stop trees from removing polution

Posted: Thu Jun 29, 2017 12:32 am
by NotABiter

Re: Is there a way to stop trees from removing polution

Posted: Thu Jun 29, 2017 1:27 am
by featherwinglove

Re: Is there a way to stop trees from removing polution

Posted: Fri Jun 30, 2017 9:45 am
by AcolyteOfRocket
Nuke 'em

Re: Is there a way to stop trees from removing polution

Posted: Fri Jun 30, 2017 11:41 am
by darkfrei
Here was breath flag, that means pollution removing.

Re: Is there a way to stop trees from removing polution

Posted: Sat Jul 01, 2017 1:11 pm
by EditorRUS
Besides trees tiles also absorb pollution.

https://wiki.factorio.com/Pollution
Every chunk has a natural absorption rate per tick which is determined by the weighted average of its floor tiles.
So you need to also modify all tiles in the world.