Average Gameplay Session Length
Posted: Sun May 21, 2017 3:00 am
This is about the pattern people usually have when they play the game. How long each session is, and whether they're "playing" the game in their heads at all other times.
I finally bought this game a little while ago, on version 0.15.11 or so, and holy hell was that a bad decision.
Don't get me wrong, I've found the optimization, troubleshooting, and fiddling around with this to be engaging. I'm saying that it's sucking up a ridiculous amount of time per gameplay session.
The first time I really started up Factorio to give it a play, I sat in my chair for 20-22 hours. I didn't know what items were reagents to what, so my factory was horrifically chaotic, unoptimized, and had no kind of centralized plan outside of where I was generating my steam power and iron/copper.
Then I look up some more videos online. Some guides and tutorials for different concepts. An important one being NegativeRoot's Central Bus Design concept (link) that lasted for 35 god damn minutes. I had to watch that twice before I thought I understood the concept well enough to apply it to my own builds.
One of the things that started to convince me to play the game, while also warning me about the massive "just one more turn" effect, was a NerdCubed video. The "NerdCubed Loves... Factorio", combined with watching the first look at the game. I don't remember how I stumbled on the game enough to start looking in to it, but I have a feeling that it'd been on my radar for a while.
I'm drawing similaritites to games like Dwarf Fortress, and that's my background when I get into this. Whereas Dwarf Fortress is more about the player imposing rules on a living, breathing world, Factorio is more like the player creating something in a relatively static world. Both games allow a surprising degree of freedom, but the pattern of how the rules are centralized and radiate outwards in nodes is exactly opposite. I have some more notes on this as I was feeling out the idea, if anyone's curious.
So, it's still early days for me in Factorio. I know from other games I've gotten interested in that there's usually a 1-2 week honeymoon period where I get really interested in something, but then I kind of drop off for a while, so there's no indication that this pattern of playing for a stupidly long session will continue.
What's your average gameplay session length like, or is it a bit more complicated than that?
I finally bought this game a little while ago, on version 0.15.11 or so, and holy hell was that a bad decision.
Don't get me wrong, I've found the optimization, troubleshooting, and fiddling around with this to be engaging. I'm saying that it's sucking up a ridiculous amount of time per gameplay session.
The first time I really started up Factorio to give it a play, I sat in my chair for 20-22 hours. I didn't know what items were reagents to what, so my factory was horrifically chaotic, unoptimized, and had no kind of centralized plan outside of where I was generating my steam power and iron/copper.
Then I look up some more videos online. Some guides and tutorials for different concepts. An important one being NegativeRoot's Central Bus Design concept (link) that lasted for 35 god damn minutes. I had to watch that twice before I thought I understood the concept well enough to apply it to my own builds.
One of the things that started to convince me to play the game, while also warning me about the massive "just one more turn" effect, was a NerdCubed video. The "NerdCubed Loves... Factorio", combined with watching the first look at the game. I don't remember how I stumbled on the game enough to start looking in to it, but I have a feeling that it'd been on my radar for a while.
I'm drawing similaritites to games like Dwarf Fortress, and that's my background when I get into this. Whereas Dwarf Fortress is more about the player imposing rules on a living, breathing world, Factorio is more like the player creating something in a relatively static world. Both games allow a surprising degree of freedom, but the pattern of how the rules are centralized and radiate outwards in nodes is exactly opposite. I have some more notes on this as I was feeling out the idea, if anyone's curious.
So, it's still early days for me in Factorio. I know from other games I've gotten interested in that there's usually a 1-2 week honeymoon period where I get really interested in something, but then I kind of drop off for a while, so there's no indication that this pattern of playing for a stupidly long session will continue.
What's your average gameplay session length like, or is it a bit more complicated than that?