[0.15] Beacon redundant in Marathon mode?
Posted: Sat May 20, 2017 12:33 pm
I'm running Vanilla 0.15 Marathon Mode, nearing late game.
Ok, maybe i just dont get it, but I'm ready to be educated.
I've got 16 labs, with Lab research 3 done. I realise this was probably a waste of time, and should have just built a few more labs.
I dont care about efficiency modules. I've got around 2000 lasers, and 2000 accumulators, and 4 reactors. Power typically sits around 25% used, although spikes massively when several laser clusters kick in, but i've never dropped under 100% satisfaction. I have used 5% of the uranium i've got stored in the last 2 weeks. eg, Power is not an issue...
I also dont care about Speed mods. I struggle to supply all the "zones" in my base as it is. In Marathon mode, running 11 yellow belts of copper plate mainly gets smashed creating green circuits- which mainly is because of yellow science (hitech?). I have 21 Green Circuit Assemblers, and they are often paused waiting for more resources.
And my 10 yellow belts of iron plates get also soaked up, mainly by military science, but its a lot more spread than copper.
So, I have headed down the Productivity Modules, wherever possible, to try and reduce the demand on resource.
My base is now about 30x30 chunks, with 15 active outposts stretching far wider than that. I think I must have depleted at least 30-50 outposts already.
So, given the only logical mod I can think of is Productivity, and they cant be used in Beacons.
So, my question, does this mean Beacons are redundant (in 0.15 marathon mode) ?
Ok, maybe i just dont get it, but I'm ready to be educated.
I've got 16 labs, with Lab research 3 done. I realise this was probably a waste of time, and should have just built a few more labs.
I dont care about efficiency modules. I've got around 2000 lasers, and 2000 accumulators, and 4 reactors. Power typically sits around 25% used, although spikes massively when several laser clusters kick in, but i've never dropped under 100% satisfaction. I have used 5% of the uranium i've got stored in the last 2 weeks. eg, Power is not an issue...
I also dont care about Speed mods. I struggle to supply all the "zones" in my base as it is. In Marathon mode, running 11 yellow belts of copper plate mainly gets smashed creating green circuits- which mainly is because of yellow science (hitech?). I have 21 Green Circuit Assemblers, and they are often paused waiting for more resources.
And my 10 yellow belts of iron plates get also soaked up, mainly by military science, but its a lot more spread than copper.
So, I have headed down the Productivity Modules, wherever possible, to try and reduce the demand on resource.
My base is now about 30x30 chunks, with 15 active outposts stretching far wider than that. I think I must have depleted at least 30-50 outposts already.
So, given the only logical mod I can think of is Productivity, and they cant be used in Beacons.
So, my question, does this mean Beacons are redundant (in 0.15 marathon mode) ?