Taipion wrote:Yes that puts it nicely, though this design has a major advantage and drawback compared to a separate boiler + steam engine setup.
+ positive: you can use the storage tanks and steam turbines of the reactor setup and save tons of material and space
- negative: you can never produce more than ~31% of your power by oil products
That negative is only true while the plant is under full load - 1.8MW chemical + 4MW nuclear per turbine. Otherwise you could (in theory, requires some significant combinator magic) divert a portion of your low energy steam through the heat exchangers, mixing that portion with the rest of the low energy steam to create steam at a temperature that gives the turbines enough energy to meet the electrical demand plus a little extra. This configuration, which I still want to make if preheating becomes possible again, would mean the first 30% of the plants full load would always come from chemical, the remainder would be nuclear. But doing that in a tiled design is gonna be a challenge.
Yes that is possible, but you would always compromise the energy density of your steam storage tanks if you mix it,
so you'd need to have no (or different) storage tanks for the boilers and directly inject it at the steam turbines and cut off the steam from heat exchangers as long as power is sufficient,
and if the load increases you'd need to cut off the direct injection from the boilers and revert them to feeding the heat exchangers as you otherwise cant make full use of your steam turbines as you would have steam below 500°,
yes that sounds like a formidable challenge, so just hope it's coming back.
Deadly-Bagel wrote:Besides, anyone in engineering who treats water and steam the same needs to go back to college. Sure they might be made of the same thing but they have very different properties.
Again, this is a game, and any fluid here has only 3 obvious properties, that is, amount, heat, and a name, and therefore with the latest changes, steam (from water) is to water exactly like steam is to oil, which just is not right.
Again, the problem here is, that the game lacks the means to fully utilize the temperature difference as necessary, otherwise you could make a recipe (for oil from coal) that requires water of a certain temperature instead of having to make steam a completely different entity.