Thank you (Make the dev-team happy today!)

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kovarex
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Re: Thank you (Make the dev-team happy today!)

Post by kovarex »

Thanks again for all of the kind words!
psychomuffin wrote:
Tue Dec 29, 2020 10:39 pm
It asks you "do you want to exit, your game has not be saved!"
Also, when the game is saved, there is a 5 second period in which the game doesn't bother you with the notice. I remember adding it specifically because I was bothered by this stupid behaviour in some different game (can't remember, but there are probably plenty). It bothered me with the save dialog when I just manually saved it 2 seconds ago.

This brings me to the idea, that lot of the polish in the game is fueled by our ability to be annoyed by every little detail not working right. It is a gift and a curse at the same time really.

Kyralessa
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Re: Thank you (Make the dev-team happy today!)

Post by Kyralessa »

kovarex wrote:
Wed Jan 06, 2021 1:40 am
This brings me to the idea, that lot of the polish in the game is fueled by our ability to be annoyed by every little detail not working right. It is a gift and a curse at the same time really.
It reminds me of a quote from George Bernard Shaw:

"The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

Stay unreasonable! :D

NotAlpha
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Re: Thank you (Make the dev-team happy today!)

Post by NotAlpha »

I want to talk about Wube. I have never seen a company that is that humane and that actually cares about the community, they have proven on and on that being vocal and nice to the community is the way to go, I have not had any single bad interaction with a single Wube dev and I've talked with a couple. You can honestly put it as a selling point for one of the most addicting and well crafted games on the planet, so good that it backfires and makes me not wanna launch it up because i know im going to be stuck in a loop hole expanding my factory. The people i have met through factorio are life changing and its all because of community that was taken care of by the developers. Thank you Wube Software for creating this amazing game.

Also if any of you at Wube want Swedish candy just shoot me a DM looool.

dahhakd
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Thank you for the train stop limit feature!

Post by dahhakd »

Hey guys, I just wanted to thank the Factorio dev team for another amazing release.

Thanks to the new train stop's train limit feature I was able to massivery simplify the trains setup on my game. I'm posting this just to illustrate how much of a game changer it has been in one real game.

My play style is to have individual mining stations and individual space pack factories. I have a blueprint for a space factory with a fixed output and just create new copies when expanding my production. To supply this new factory I create new mining stations for the requesite materials. Previously I had to uniquely name every mining station, every factory station and then match them. Now I can just use a single name and limit the trains on both sides, then I get a single huge pretty much autonomous fleet of trains.

Before, having to uniquely name every station:

before-limit-map.png
before-limit-map.png (725.27 KiB) Viewed 659 times
before-limit-trains.png
before-limit-trains.png (41.9 KiB) Viewed 659 times
before-limit-stations.png
before-limit-stations.png (23.89 KiB) Viewed 659 times


Now using a single name for several stations:

after-limit-map.png
after-limit-map.png (717.51 KiB) Viewed 659 times
after-limit-trains.png
after-limit-trains.png (49.5 KiB) Viewed 659 times
after-limit-stations.png
after-limit-stations.png (51.02 KiB) Viewed 659 times

The new trains/stations interface is also very good, thanks for that!

Koub
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Re: Thank you (Make the dev-team happy today!)

Post by Koub »

[Koub] Merged into the "Thank you Devs" thread.
Koub - Please consider English is not my native language.

ChargedShrapnel
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Re: Thank you (Make the dev-team happy today!)

Post by ChargedShrapnel »

Dear Factorio Team,

I've been playing this game for eight months now, and running the latest experimental version whenever possible.

Yesterday:
I experienced my first crash/bug. It was late, and I was too tired to report and follow-up.

Today:
I woke up to an update. First item on the bugs fixed was the issue I experienced.

Conclusion:
This is the most amazing development team in the gaming world! I am so happy to have purchased this game and supported the wonderful team. Your passion for this game shows in it's limitless playability and incredible attention to detail and stability. Thank you all for all you do!

Best Regards,
ChargedShrapnel

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JayS
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Getting back into factorio

Post by JayS »

I got this game way back in December 2014 (see my profile creation date), and stopped playing it after a year or so. But recently I am really getting back into it, and all I have to say is that I love it as much as when I first played. Thank you devs for making the best game ever, and thank you community members because I think we have one of the best communities out there!
Don't look now, but there is a spider behind you.

Koub
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Re: Thank you (Make the dev-team happy today!)

Post by Koub »

[Koub] Merged into the "Thank You" thread.
Koub - Please consider English is not my native language.

SamLL
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Re: Thank you (Make the dev-team happy today!)

Post by SamLL »

Hey folks,

I'd heard about Factorio for a long time - I think maybe originally from some posts on Hacker News pointing to the Factorio Friday Facts - but I was waiting for it to be officially 1.0 before buying. I picked it up at the start of 2021, played through to first rocket launch, and really enjoyed it. Now I've been watching KatherineOfSky's "1.0 Entry to Megabase" YouTube videos and contemplating how much more there still is in the game.

What I wanted to give you the greatest compliments on, though, is your impressive software development process. I'm a professional software engineer over in the corporate world, and your team's openness, communication with customers, and transparency is really inspirational. Taking the time you have with these forums, the directness of bug reports & feature requests, and the behind-the-scenes information of the FFF, is outstanding. I have no doubt that this has been a major contributor to your success.

Congratulations, and best of luck to you in your work on the upcoming expansion pack. May the refactorings be smooth, the bugs be reproducible, and the codebase elegant.

joehalks
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Re: Thank you (Make the dev-team happy today!)

Post by joehalks »

Great game. Awesome job by the developer.

Catari64
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Re: Thank you (Make the dev-team happy today!)

Post by Catari64 »

GG

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