Dealing with Trees
Posted: Wed Apr 26, 2017 12:43 pm
Now that the .15.x beta is out (awesome), I'm still surprised there's been no updates to how we have to deal with trees at the onset of the game.
I'm sure this has been mentioned at least a thousand times before... but what if we could construct over the trees - or at least 'place' for construction with some kind of time based penalty... In other words, if you construct over the tree, the structure you've placed will take x*n amount of time to place where x is the amount of time to 'mine' the tree and n is the number of trees the object takes up - and that would SHOULDNt go into the inventory to even things out - only manually mining the trees should generate wood - still making it necessary to chop them for fuel or for power poles.
This way, we don't need to deconstruct entire forests or forest sections just to set up conveyor trains. I'd venture as far as saying that most Factorio players have SOME OCD - this would go a LONG way for quality of life. Factorio at the begining should be less about tree chopping and more about factory building. I love the trees, I don't mind chopping them, but gosh gee golly... cleaning up those trees is an absolute chore.
Case in point? My 5 yr old son loves watching me play and gives me input on ideas on how to place structures so we play together. but before I have a bus set up, he just walks away in boredom as we have to chop trees for 5-10-15 minutes straight to get the designs we want. And yes, I get that doing the clean up is 'extra' but nonetheless - what's the pain in circumventing SOME of the headache of tree chopping (which is tremendously monotonous).
Just our 4 cents.
Opinions?
I'm sure this has been mentioned at least a thousand times before... but what if we could construct over the trees - or at least 'place' for construction with some kind of time based penalty... In other words, if you construct over the tree, the structure you've placed will take x*n amount of time to place where x is the amount of time to 'mine' the tree and n is the number of trees the object takes up - and that would SHOULDNt go into the inventory to even things out - only manually mining the trees should generate wood - still making it necessary to chop them for fuel or for power poles.
This way, we don't need to deconstruct entire forests or forest sections just to set up conveyor trains. I'd venture as far as saying that most Factorio players have SOME OCD - this would go a LONG way for quality of life. Factorio at the begining should be less about tree chopping and more about factory building. I love the trees, I don't mind chopping them, but gosh gee golly... cleaning up those trees is an absolute chore.
Case in point? My 5 yr old son loves watching me play and gives me input on ideas on how to place structures so we play together. but before I have a bus set up, he just walks away in boredom as we have to chop trees for 5-10-15 minutes straight to get the designs we want. And yes, I get that doing the clean up is 'extra' but nonetheless - what's the pain in circumventing SOME of the headache of tree chopping (which is tremendously monotonous).
Just our 4 cents.
Opinions?