0.15 Reactor Ratio
Posted: Tue Apr 25, 2017 9:51 am
First off, I've been up too long so someone should double check it.
Second, I need to explain the neighbor system.
The neighbor system is a way by which you can boost the effectiveness of a reactor by putting it next to another one.
Note, they must be adjacent and fully aligned with one another.
Aligning the heat system contacts woun't work.
For our purposes a reactor is going to have a base value of one, meaning it's worth one reactor.
That would be one reactor, on it's own, not touching any other online reactors.
If you add the neighbor bonus to a reactors base value, you get it's effective value.
A neighbor bonus of 100% (1) give you an effective value of 2, or effectively two reactors in one.
The first image in Reference A is two reactors adjacent to each other, giving them each a neighbor value of 100% (1), giving you effectively 4 reactors for the price of two.
Note: The neighbor system only affects the heat output of a reactor, not the fuel usage rate.
Note: Neighbor bonus is only achieved from the N S E W neighbors, the diagonals don't count.
Note: The max effective value a reactor could have is 5, this would require a reactor on all 4 sides, this would also make it impossible to full automate.
Note: This is a linear bonus, a reactor with an effective value of 3 is worth 3 reactors alone as far as output is concerned.
Now on to ratios:
First, reactor to heat exchanger.
A reactor value of one, or a lone reactor, can support 4 heat exchangers in a stable manner.
When I say stable i mean you can run it 24/7 and it'll just keep on kicking so long as you can keep it fed.
You can run 5, possibly even 6, if it's a secondary system to support your main system at night or during power spikes.
Just realise if you're doing that, you'll want to let it get up to max heat (1000 C) before connecting it, that way you'll have the maximum buffer.
IMPORTANT NOTE: Heat exchangers do NOT produce any steam below 500C. If it's temperature is below that, it does nothing.
The ratio here is a very annoying 60 heat exchangers to 103 steam turbines.
This is because the heat exchanger produces 103 units of 500C steam per second, and a steam turbine uses 60 of that.
For most smaller scale purposes, 1 heat exchanger to 2 steam turbines should work fine.
4 heat exchangers to 7 turbines will also work.
Note: When I say they'll work, I mean you woun't waste any steam.
Now to put it together.
For the full scale you'll need, a reactor value of 15, for 60 heat exchangers, for 103 steam turbines.
I say reactor value because you can get away with only 5 reactors.
I know because I'm tired after spending 4 hours figuring this all out and at least an hour setting up this mess:
This system has the potential to output 597.4MW of power, my base doesn't use that much....
On the subject of heat pipes.
As far as i can tell, there's no inherent heat loss by using them.
They mainly make it take longer to get the system up to operating and max temperatures.
They can at times contribute to squirrely numbers and may have the potential to be used as a heat capacitor.
Parting gift:
This has a stable output of 159.3MW, and a burst output of 185.6MW
oh yeah, they don't blow up at max heat.
exchangers don't mind being dry.
still think i'm forgetting something....
Second, I need to explain the neighbor system.
The neighbor system is a way by which you can boost the effectiveness of a reactor by putting it next to another one.
Note, they must be adjacent and fully aligned with one another.
Aligning the heat system contacts woun't work.
reference a
For a reactor to get a neighbor boost a reactor has to be adjacent to it and online (fueled).For our purposes a reactor is going to have a base value of one, meaning it's worth one reactor.
That would be one reactor, on it's own, not touching any other online reactors.
If you add the neighbor bonus to a reactors base value, you get it's effective value.
A neighbor bonus of 100% (1) give you an effective value of 2, or effectively two reactors in one.
The first image in Reference A is two reactors adjacent to each other, giving them each a neighbor value of 100% (1), giving you effectively 4 reactors for the price of two.
Note: The neighbor system only affects the heat output of a reactor, not the fuel usage rate.
Note: Neighbor bonus is only achieved from the N S E W neighbors, the diagonals don't count.
Note: The max effective value a reactor could have is 5, this would require a reactor on all 4 sides, this would also make it impossible to full automate.
Note: This is a linear bonus, a reactor with an effective value of 3 is worth 3 reactors alone as far as output is concerned.
Now on to ratios:
First, reactor to heat exchanger.
A reactor value of one, or a lone reactor, can support 4 heat exchangers in a stable manner.
When I say stable i mean you can run it 24/7 and it'll just keep on kicking so long as you can keep it fed.
You can run 5, possibly even 6, if it's a secondary system to support your main system at night or during power spikes.
Just realise if you're doing that, you'll want to let it get up to max heat (1000 C) before connecting it, that way you'll have the maximum buffer.
IMPORTANT NOTE: Heat exchangers do NOT produce any steam below 500C. If it's temperature is below that, it does nothing.
example
Now for heat exchanger to steam turbine.The ratio here is a very annoying 60 heat exchangers to 103 steam turbines.
This is because the heat exchanger produces 103 units of 500C steam per second, and a steam turbine uses 60 of that.
For most smaller scale purposes, 1 heat exchanger to 2 steam turbines should work fine.
4 heat exchangers to 7 turbines will also work.
Note: When I say they'll work, I mean you woun't waste any steam.
Now to put it together.
For the full scale you'll need, a reactor value of 15, for 60 heat exchangers, for 103 steam turbines.
I say reactor value because you can get away with only 5 reactors.
I know because I'm tired after spending 4 hours figuring this all out and at least an hour setting up this mess:
the mess
I'm able to use only 5 reactors because of the neighbor system.This system has the potential to output 597.4MW of power, my base doesn't use that much....
On the subject of heat pipes.
As far as i can tell, there's no inherent heat loss by using them.
They mainly make it take longer to get the system up to operating and max temperatures.
They can at times contribute to squirrely numbers and may have the potential to be used as a heat capacitor.
Parting gift:
gift
That is a system with two reactors, with a reactor value of 4, running 16 exchangers, running 32 turbines.This has a stable output of 159.3MW, and a burst output of 185.6MW
spreadsheet online
I think I'm forgeting something....oh yeah, they don't blow up at max heat.
exchangers don't mind being dry.
still think i'm forgetting something....