tpicoo wrote:I was booting up factorio when i thought about peaceful mode. if you dont know, peaceful mode is when aliens do not attack you first. olny when you attack them. but i was thinking, should there be more options? i remembered when on my first map, i wanted to defend against the aliens. but it took so long for them to show up and after that, they never attacked me. i dont know why. i was not on peaceful mode. i made sure by going to the exchange map string. it was all default. so i thought. maybe there should be options for the aliens aggression and evolution. as with the recorces you can set big lots little and other things, so why not do that with aliens. you could have the aliens with
Agression: Very aggressive, Extra Aggessive, Default, Little Aggression, and not aggressive, and none just like the recorces
and with evolution rates,
Evolution: High, extra,default, lower, very low, and none
Please tell me if you think this would be a good idea
Hello & welcome to the factorio forums! Although technically you're making a suggestion, I kind of like that you've posted this here in General Discussion as it allows a broader on-topic dialogue about this.
One thing that sometimes takes quite a while for even very experienced players to figure out is that in (vanilla) factorio, biters do not just "spawn" into existence on the map, as enemies often do in other video games*.
Instead, they have a very particular reproductive lifecycle through which they are born, sort-of like earth organisms**, and must migrate (over land) to expand their habitat.
Therefore, it is sometimes possible to place even a very large and dirty factory on an island or (less reliably) somewhere accessible only by passing through a very large and dense forest, or through a hailstorm of bullets and lasers, so that, even though biters may really, really want to get to come and get you, they simply can't do it and never show up. When this happens, large packs of frustrated biters will tend to cluster at point of obstruction, but as far as I know, they never sprout wings or teleport or anything like that. This may have been what happened in your campaign.
* Conventional textbook definitions of "life" typically require reproduction definitionally. So, technically, I guess, anything that can just "rez" into existence from nowhere is not alive -- although I suspect that's really because whether to classify "rezzed" entities as life-forms is, thus far, a purely theoretical question for irl humans.
** In particular, biters have an asexual, pseudo-eusocial approach to reproduction and geographical expansion. They hang around causing trouble until they "decide" they want to expand somewhere. Then, they then form into migratory packs, which attempt to populate their target destination. Upon arrival some (all?) of the migrants will undergo a polyphenism, becoming either spawners (purely-reproductive blobs of goo) or worms (purely-defensive combat specialists). The spawners asexually give birth to fully-grown "baby" biters to complete the reproductive cycle.