construction tree diagram
Posted: Fri May 23, 2014 2:22 pm
Hey All,
Ive only recently bought factorio but have already had many many hours of fun with it. Im a bit compulsive when it comes to mapping out processes & made myself a construction tree diagram to help me figure out what i needed where. I'm not sure anyone else would actually find it useful (see disclaimers below!) but just in case I thought id post it up here
DISCLAIMERS
- it does not include weapons (but it does include base defences) , id gotten too far by the time i realised this wasnt going to be practical
- colours and line types are just for ease of following, if i make any future versions they may be used to group certain items
- I didnt have any proper software handy, as such i made it on trial software which kindly didnt mention until i tried to export that it was going to add the annoying watermark over the image, sorry about that! (anyone got smartdraw ci? i could email over the file!)
-I have only done a single efficiency sweep over the tree, if anyone likes it and i make another at game launch it will be properly optimized to minimise crossing paths
-if this is not the sort of thing im supposed to be doing i will fall on my own ignorance without complaint
Fluff
Ive only recently bought factorio but have already had many many hours of fun with it. Im a bit compulsive when it comes to mapping out processes & made myself a construction tree diagram to help me figure out what i needed where. I'm not sure anyone else would actually find it useful (see disclaimers below!) but just in case I thought id post it up here
DISCLAIMERS
- it does not include weapons (but it does include base defences) , id gotten too far by the time i realised this wasnt going to be practical
- colours and line types are just for ease of following, if i make any future versions they may be used to group certain items
- I didnt have any proper software handy, as such i made it on trial software which kindly didnt mention until i tried to export that it was going to add the annoying watermark over the image, sorry about that! (anyone got smartdraw ci? i could email over the file!)
-I have only done a single efficiency sweep over the tree, if anyone likes it and i make another at game launch it will be properly optimized to minimise crossing paths
-if this is not the sort of thing im supposed to be doing i will fall on my own ignorance without complaint
Fluff