How the hell? - TECHNICAL
Posted: Thu Nov 24, 2016 6:20 pm
Wondering how the hell they managed to optimize the thousands of items going across a belt at once, merging together, moving 30mph, not having collision issues at that high speeds and also how it keeps track of each item along the belt, and how they are put into memory and organized.
All I really think about when i play is "how the hell does this game even function..."
I know that the items on the belt only care about the item in front of it, so it functions sort of like a line of people. BUT this doesn't explain how high speeds don't fuck up the belt, and how they are told to move and its like as if the computer isn't even working to move them all. Also, how are 50,000 items stored in memory accurately and are loaded up perfectly on saves? especially since it doesn't really use a coordinate system to move the items from what I can see, since they move and blend naturally between the belts as well as when they move 30mph they would be changing belt coordinates too fast for things to keep up.
Just kinda wondering how it all works.
All I really think about when i play is "how the hell does this game even function..."
I know that the items on the belt only care about the item in front of it, so it functions sort of like a line of people. BUT this doesn't explain how high speeds don't fuck up the belt, and how they are told to move and its like as if the computer isn't even working to move them all. Also, how are 50,000 items stored in memory accurately and are loaded up perfectly on saves? especially since it doesn't really use a coordinate system to move the items from what I can see, since they move and blend naturally between the belts as well as when they move 30mph they would be changing belt coordinates too fast for things to keep up.
Just kinda wondering how it all works.