Items per second in tooltip?

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mooklepticon
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Items per second in tooltip?

Post by mooklepticon »

Is there some way to enable items/second in the tooltip?

ellipseindustry424
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Re: Items per second in tooltip?

Post by ellipseindustry424 »

mooklepticon wrote:Is there some way to enable items/second in the tooltip?
I'm also interested in this.

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ssilk
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Re: Items per second in tooltip?

Post by ssilk »

Items per second on what?
Belts? Trains? Assemblies? Altogether?
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Re: Items per second in tooltip?

Post by SirLANsalot »

ssilk wrote:Items per second on what?
Belts? Trains? Assemblies? Altogether?
I would assume he is talking overall.

So say you have multiple assemblers making gears, you would then be able to see your items per a second production when mousing over the assembler, or having the number be below the icon in detail mode. Either way I do think there needs to be a little more direct showing of an IPS outside of just pressing P. However I would leave this up to a modder to make.

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Re: Items per second in tooltip?

Post by mooklepticon »

ssilk wrote:Items per second on what?
Belts? Trains? Assemblies? Altogether?
Example: Assembler A makes 3 items in a recipe that takes 2 seconds and a crafting speed of 1.25. 3/2/1.25=1.2 items per second. It feeds Assembler B that takes 1 of those items in a recipe that takes 3 seconds and a crafting speed of 0.8. 1/3/0.8=0.41666... items per second. The ratio of those assemblers is 1.2/0.41666...=2.88 Assembler B's per Assembler A's.

This gets inordinately complex when you have massive item chains with more than 2 assemblers. Items per second is really all you need to relate 2 assemblers to each other. Doing the items/recipe-time/crafting-speed math beforehand gets a bit complex to then do the assembler ratio. A computer can easily do the items per second. This feels like a QOL improvement that Factorio has tons of other examples.

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