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Where is a terrain segmentation

Posted: Sun Sep 11, 2016 10:24 am
by WyvernX3
Hello guys,

After updating to latest stable (0.13) or experimental i saw that there is NO Terrain Segmentation,
when i tried creating world then it looks horrible without changing how big bimes will be ?

is there anything i can do about that ??

Re: Where is a terrain segmentation

Posted: Sun Sep 11, 2016 1:45 pm
by TheTom
What are you talking about? As in: "latest" seems to be one of the QUITE old outdated versions where this was a bug... What exact versions do you try?

Re: Where is a terrain segmentation

Posted: Sun Sep 11, 2016 2:53 pm
by bigyihsuan
Update to the latest version of 0.13.

0.13 for a while had a "broken" terrain generator, with terrain segmentation being pretty broken.

I recommend upgrading to 0.14. It's pretty stable at the moment, with the terrain segmentation being fixed, and a better multiplayer, too.

Re: Where is a terrain segmentation

Posted: Sun Sep 11, 2016 3:15 pm
by WyvernX3
TheTom wrote:What are you talking about? As in: "latest" seems to be one of the QUITE old outdated versions where this was a bug... What exact versions do you try?
Exact version is 0.13.20
here is screenshot.

bug maybe or . . . ?

Re: Where is a terrain segmentation

Posted: Sun Sep 11, 2016 3:55 pm
by DaveMcW
There was a bug in early 0.13 versions when setting terrain segmentation to low. The fix was to remove the option to do that. :P

Re: Where is a terrain segmentation

Posted: Sun Sep 11, 2016 6:52 pm
by WyvernX3
DaveMcW wrote:There was a bug in early 0.13 versions when setting terrain segmentation to low. The fix was to remove the option to do that. :P
so this means we no longer need that or is the world generation generating terrain segmentation on it's own ?
Or is there some new World generation overhaul going on in future ?

Re: Where is a terrain segmentation

Posted: Mon Sep 12, 2016 3:48 am
by Xeteth
WyvernX3 wrote:
DaveMcW wrote:There was a bug in early 0.13 versions when setting terrain segmentation to low. The fix was to remove the option to do that. :P
so this means we no longer need that or is the world generation generating terrain segmentation on it's own ?
Or is there some new World generation overhaul going on in future ?
The terrain segmentation was removed and now everyone actually has the exact same map (apart from location of resources). The seed now defines where exactly you spawn on this large map. See this thread for further details - viewtopic.php?f=5&t=31083

Re: Where is a terrain segmentation

Posted: Tue Sep 13, 2016 11:50 am
by Sephrat
Xeteth wrote:The terrain segmentation was removed and now everyone actually has the exact same map (apart from location of resources). The seed now defines where exactly you spawn on this large map. See this thread for further details - viewtopic.php?f=5&t=31083
It has always been like that, as said in the topic you referred to:
Klonan wrote:As a clarification: This generation is how factorio has always worked, and isn't a bug.
As to OP's issue: maybe a screenshot of your map (I can only see your map generation settings) would help us understand your point of view. People don't complain much about it since it was broken in 0.13 then fixed in 0.13.13-ish. I believe map generation is quite polished now and I can't remember reading anything about an overhaul from the developers.

Re: Where is a terrain segmentation

Posted: Tue Sep 13, 2016 5:19 pm
by orzelek
Sephrat wrote:
Xeteth wrote:The terrain segmentation was removed and now everyone actually has the exact same map (apart from location of resources). The seed now defines where exactly you spawn on this large map. See this thread for further details - viewtopic.php?f=5&t=31083
It has always been like that, as said in the topic you referred to:
Klonan wrote:As a clarification: This generation is how factorio has always worked, and isn't a bug.
As to OP's issue: maybe a screenshot of your map (I can only see your map generation settings) would help us understand your point of view. People don't complain much about it since it was broken in 0.13 then fixed in 0.13.13-ish. I believe map generation is quite polished now and I can't remember reading anything about an overhaul from the developers.
Basically terrain segmentation setting is gone.
It was useful to define how big monotonic areas you want for those who like huge deserts for example.

Re: Where is a terrain segmentation

Posted: Fri Jan 13, 2017 11:40 pm
by thereaverofdarkness
DaveMcW wrote:There was a bug in early 0.13 versions when setting terrain segmentation to low. The fix was to remove the option to do that. :P
This seems counter-productive. Probably the issue was due to the large modifier used, something like 16x or possibly even higher. When you set the terrain segmentation to very low, you can travel for over an hour before seeing the biome change once, yet with the default setting it'll change multiple times within just your own view distance. They should apply a 4x modifier to the default setting and then use 4x difference for each setting. Result: very low = 64x original biome size (still not even that large), high = same as normal before the change, very high = as high as you'd ever actually want it to be.