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How do you exploid large oil fields?
Posted: Thu Sep 08, 2016 9:48 pm
by optiTOP
Hi there,
I play with settings that give very large oil field (30+ per field) and I was wondering if there are better ways or mods to exploid such fields rather than annoyingly setting up all the pumps, then pipes, beacons and power supply by hand...
I know it's part of the game experience and all, but I'm trying something on this map and got annoyed by this.
Ideas?
Re: How do you exploid large oil fields?
Posted: Thu Sep 08, 2016 11:42 pm
by Leveller
Nope! Not to my mind. All fields are different so you gotto do it by hand the hard way.
Re: How do you exploid large oil fields?
Posted: Fri Sep 09, 2016 12:07 am
by Ranakastrasz
Given the oil yield you get from such fields, I find that part fun.
And trying to get the max number of beacons even more fun.
Re: How do you exploid large oil fields?
Posted: Fri Sep 09, 2016 7:42 am
by Hannu
Maybe you could spawn a square shaped periodical oil fields with a console command and use bots to set pumping equipment.
If you do not do an extreme megabase and use the speed modules and beacons to speed up the oil production, you should not need an insane number of oil wells. I like large random oil fields and have installed more than 900 pumpjacks by hand in my current game.
Re: How do you exploid large oil fields?
Posted: Fri Sep 09, 2016 10:05 am
by optiTOP
Well, that's why I'm asking ^^
I don't code, but is it possible to write a mod for this? I guess that should go into mod suggestion...
Re: How do you exploid large oil fields?
Posted: Fri Sep 09, 2016 11:22 am
by British_Petroleum
There was an old mod called "alien oil" that allowed you to move oil wells, not sure if it's been updated for the latest factorio
Re: How do you exploid large oil fields?
Posted: Fri Sep 09, 2016 11:53 am
by aubergine18
Re: How do you exploid large oil fields?
Posted: Fri Sep 09, 2016 1:33 pm
by Deadly-Bagel
I don't find this to be too much of an issue as you need to manually set up all the pipes anyway. Sometimes the hardest part is finding all the patches, especially if they were under a lot of trees you've just cut down.
Bots aren't an answer for two reasons, first of all how do you create the blueprint? You can't lay them in a grid to take the blueprint in the first place. Secondly even if you could do that, an oil patch is 1x1 and the pumpjack is 3x3, so you'd need to wave it around anyway.
True it would be nice if we had an option, perhaps an
Upgrade Planner could detect oil fields and automatically upgrade them to pumpjacks.
Re: How do you exploid large oil fields?
Posted: Fri Sep 09, 2016 10:12 pm
by ribsngibs
optiTOP wrote:Well, that's why I'm asking ^^
I don't code, but is it possible to write a mod for this? I guess that should go into mod suggestion...
If it's too annoying and you're willing to mod the problem away, are you OK with just outright cheating with a console command? You can set the richness of a single oil patch to some really high number (wave mouse over oil patch, and I think " /c game.player.selected.amount=100000000 "), and then you can just stick a single pumpjack on it and it should just deliver whatever the max throughput of the pipe worth of crude oil is.
Once I start trying to build my megabase and I'm on iron deposit #4 and copper deposit #3 and the first outposts are drying up already, I tend to just say "screw it" and console hack in giant deposits that will never run out and neverending oil patches (because at some point, constantly expanding those resources because your old ones are running low is more of a hassle and less of a challenge).
Re: How do you exploid large oil fields?
Posted: Sun Sep 11, 2016 6:49 am
by Daid
Deadly-Bagel wrote:Sometimes the hardest part is finding all the patches, especially if they were under a lot of trees you've just cut down.
Main reason why I research the flame thrower quite early. Nothing clears forests like a bit of fire.
Re: How do you exploid large oil fields?
Posted: Sun Sep 11, 2016 7:34 am
by brunzenstein
cheating by lula commands is taking out the real fun out of the game.
Re: How do you exploid large oil fields?
Posted: Tue Sep 13, 2016 10:26 pm
by arbarbonif
Daid wrote:Deadly-Bagel wrote:Sometimes the hardest part is finding all the patches, especially if they were under a lot of trees you've just cut down.
Main reason why I research the flame thrower quite early. Nothing clears forests like a bit of fire.
Do flamethrowers burn grass tufts as well? Trees are annoying, but I REALLY hate when they are hiding under grass...
Re: How do you exploid large oil fields?
Posted: Fri Sep 16, 2016 11:46 pm
by Ranakastrasz
I think Concrete might kill it. If not, try coating the ground with assemblers.
No really, various doodads get removed when you place assemblers, and presumably other buildings.
Honestly, I love trying to exploit large oil fields. for small ones, you can generally get the oil out easily without reducing potential beacon coverage. For the massive 10-20 splotches, you place them down, then place the beacons, then try to attach all the pipes to a singe outgoing line.
Re: How do you exploid large oil fields?
Posted: Sun Sep 18, 2016 4:46 pm
by Linosaurus
Make a blueprint with a pumpjack pumping directly into a barreling assembler, with a requester+provider chest. Just sprinkle this all over. Now you don't have to deal with pipes at all, instead your robots can carry the oil to the train station! And no(*) downsides!
(*) Except that it doesn't work if fields are too close, probably cannot fit many beacons, wastes a lot of energy on assemblers and roboport, and gets really annoying when you rotate the blueprint so the assembler is in a corner where you cannot output oil.