Game feedback
Posted: Mon Feb 11, 2013 6:44 pm
This is my experience with the game and might not be the same experience as others, feel free to share your experience / comments!
These might be nitpicking but I think a few tweaks would help smooth game play.
1) I was playing the demo and at level 3 I started to feel overwhelmed because I messed up my electrical power station somehow and it always needed more coal, this was made worse by the constant attacks by the enemy at timed intervals taking a lot of my iron.
After playing the alpha build I felt that I did not have as much issues as I previous did so I don't know if it was due to tweaks made during that time or better layout.
Suggestion: Ammo manufacturing cost needs to be reduced or increase the amount of shots per clip (which actually might be better because then you will need to reload less) because it really takes a lot of your iron to keep the turrets stocked.
2) After figuring out how to set-up electricity properly, I got to level 4 and again I felt overloaded by more enemy attacks which forced me to get even more efficient.
Suggestion: There should be an extended electrical tutorial, injector tutorial (box -> furnace -> box) and explain how to do mass manufacturing. (Iron -> box -> machine:Gear -> gear -> etc)
I would also suggest reducing the attacks during the first few levels a bit to ease people into the game and give them more time to wander around to focus on making their build better.
3) On level 4 while I tried to get my manufacturing going the larger annoyance was the power poles, they had such a small area and were incontinent to place.
Suggestion: Either make the AOE that gives power larger and the distance longer from pole to pole or make it so placing a pole does not take a spot for placing buildings.
4) Injectors seem to only load an object like coal -> boiler when it gets low on the required item, this can have issues when manufacturing an items and the injector just sits there half the time and then madly tries to load the parts which ends up causing downtime.
Suggestion: Let us change a setting on the injector to say how much to fill / unload so if we only want it to stock when there is 6 or stock @ max all time. (Later suggestion: I would also suggest maybe limit what its allowed to pick-up, so say if I have a conveyor belt with copper and coal I can tell it only to pick-up coal)
5) When finally getting my research going and setting up my fabs, I needed to build rockets to take down the enemy turrets. The enemies would attack with massive ways where I needed to be guarded by 4~6 turrets just to keep them off me. Each rocket took a very long time to make and it took multiple rockets to destroy a turret. I guess it was a combination of needing to stock turrets, holding off the increasing waves of attacks, slowly babysit the slow research and start building the rockets to take down the multiple turrets that I got a bit frustrated.
These might be nitpicking but I think a few tweaks would help smooth game play.
1) I was playing the demo and at level 3 I started to feel overwhelmed because I messed up my electrical power station somehow and it always needed more coal, this was made worse by the constant attacks by the enemy at timed intervals taking a lot of my iron.
After playing the alpha build I felt that I did not have as much issues as I previous did so I don't know if it was due to tweaks made during that time or better layout.
Suggestion: Ammo manufacturing cost needs to be reduced or increase the amount of shots per clip (which actually might be better because then you will need to reload less) because it really takes a lot of your iron to keep the turrets stocked.
2) After figuring out how to set-up electricity properly, I got to level 4 and again I felt overloaded by more enemy attacks which forced me to get even more efficient.
Suggestion: There should be an extended electrical tutorial, injector tutorial (box -> furnace -> box) and explain how to do mass manufacturing. (Iron -> box -> machine:Gear -> gear -> etc)
I would also suggest reducing the attacks during the first few levels a bit to ease people into the game and give them more time to wander around to focus on making their build better.
3) On level 4 while I tried to get my manufacturing going the larger annoyance was the power poles, they had such a small area and were incontinent to place.
Suggestion: Either make the AOE that gives power larger and the distance longer from pole to pole or make it so placing a pole does not take a spot for placing buildings.
4) Injectors seem to only load an object like coal -> boiler when it gets low on the required item, this can have issues when manufacturing an items and the injector just sits there half the time and then madly tries to load the parts which ends up causing downtime.
Suggestion: Let us change a setting on the injector to say how much to fill / unload so if we only want it to stock when there is 6 or stock @ max all time. (Later suggestion: I would also suggest maybe limit what its allowed to pick-up, so say if I have a conveyor belt with copper and coal I can tell it only to pick-up coal)
5) When finally getting my research going and setting up my fabs, I needed to build rockets to take down the enemy turrets. The enemies would attack with massive ways where I needed to be guarded by 4~6 turrets just to keep them off me. Each rocket took a very long time to make and it took multiple rockets to destroy a turret. I guess it was a combination of needing to stock turrets, holding off the increasing waves of attacks, slowly babysit the slow research and start building the rockets to take down the multiple turrets that I got a bit frustrated.