A way to check recipes using an item in game?
Posted: Sat Mar 01, 2014 8:02 pm
Good day fellow engineers,
I've been having a lot of fun with Factorio so far, but there is something that I am missing greatly, and I thought that I might have missed an obvious feature.
I often want to be able to check "all recipes requiring electronic circuits" or something like a resource workflow.
I know that there is the Wiki for the base game, but it's not updated for 0.9, and some mods make extensive changes to some recipes (dytech using stone gear instead of iron ones for a lot of early game tech, for example).
Being able to check what an item is used for would be a big help in planning out a factory, or a "complete" workflow, possibly limited to what you unlock via research.
With experience, you end up knowing that you will need tons of electonic circuits, that copper is used less than iron, or that you might want to rush some technologies depending on how you play, but I kind of miss a clear way of having all the infos.
I've been having a lot of fun with Factorio so far, but there is something that I am missing greatly, and I thought that I might have missed an obvious feature.
I often want to be able to check "all recipes requiring electronic circuits" or something like a resource workflow.
I know that there is the Wiki for the base game, but it's not updated for 0.9, and some mods make extensive changes to some recipes (dytech using stone gear instead of iron ones for a lot of early game tech, for example).
Being able to check what an item is used for would be a big help in planning out a factory, or a "complete" workflow, possibly limited to what you unlock via research.
With experience, you end up knowing that you will need tons of electonic circuits, that copper is used less than iron, or that you might want to rush some technologies depending on how you play, but I kind of miss a clear way of having all the infos.