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Construction robots deconstructing trees

Posted: Wed Feb 26, 2014 4:05 pm
by Sir Nick
Been deconstructing some stuff lately with a red blueprint and suddenly saw a deconstruction marker on a tree. Waited to see what would happen and saw a bot come and destroy the tree, taking wood to storage. Don't know if it is intended behaviour or bug, but if the latter, PLEASE let it be, it is so annoying to clear large patches of forest, even eith a combat shotgun. Plus, the wood doesn't get lost.

Re: Construction robots deconstructing trees

Posted: Wed Feb 26, 2014 4:24 pm
by slpwnd
This is an intended behavior :)

Re: Construction robots deconstructing trees

Posted: Wed Feb 26, 2014 4:57 pm
by CherryKiss
haha yeah forests no longer suck so hard with construction bots. Not only do they clear forests super fast, but you even get to use the harvested wood, unlike other methods where the trees are simply destroyed at the cost of valuable ammo.

Re: Construction robots deconstructing trees

Posted: Wed Feb 26, 2014 7:51 pm
by kovarex
slpwnd wrote:This is an intended behavior :)
Not only that, it had to be programmed to work in this case, as trees have no owner.

Re: Construction robots deconstructing trees

Posted: Wed Feb 26, 2014 8:59 pm
by Richwarf
Another good use of the red (blue)print is reclining walls after attacking a nest.

I also done it where I added repair packs before taking on a nest, sadly, the bots do get hit... Why can they not just fly higher in the air :P

Re: Construction robots deconstructing trees

Posted: Thu Feb 27, 2014 5:08 am
by CherryKiss
Richwarf wrote:Another good use of the red (blue)print is reclining walls after attacking a nest.

I also done it where I added repair packs before taking on a nest, sadly, the bots do get hit... Why can they not just fly higher in the air :P
Walls?? no way, just go in with a few hundred turrets and wipe em out before they get close :D