The subliminal message of Factorio
Posted: Mon Apr 18, 2016 5:40 pm
After uncounted playthroughs with a variety of difficulties I came to the fact that factorio could transport a subliminal (eco) message beside the glamorous story that's officially been told (short résumé on the official story: guy crashes on foreign planet, has tons of knowlegde in engineering, tries everything to get back home)
First main question: "Is factorio mirroring the real life society with some of it's main problems?"
There are several hints in factorio that would let me answear this question with yes. I don't want to anticipate too much so I just want to describe my experience and my thoughts about the ingame pollution. The first occurance of pollution starts with the first mining drill. From that moment it increases almost steadily till the very first bases (homes?) of aliens (native inhabitants?) are reached. Due to the fact that they don't like polluted air and the player is afraid that they will come for a visit where they ask for more than just a cup of sugar, they are preventively or urgently pleased by the player to leave their homes. If the arguments aren't strong enough, the player looks for stronger one's to finally convince them. What a wonderful world .
One more thing facing the pollution that trees (= the enviroment) are getting irreversibly damaged over the time. Dead trees cannot filter the air as good a alive one's increasing the contact/wipeout with/of the biter's even more.
There are several more idea's I could come up with.
- exhausting the ressources of a planet for reaching the goal of leaving a (now) f****d up planet = selfish?
- having finally reached the selfset goal = boring?
- the false thought of infinite sweet water all around?
- ...
Would it in some way of thinking be more beneficial for all ingame-parties if the player buys and installs the game and just hangs out and has a good time? I mean .... you can go fishing.... walk around in the forrest ... relax while you don't work ("building a factory")
And the second main question, is it intended or not?! [exaggerating] Are the dev's even eco-activits that just started coding to rc-educate the people without their knowing?[/exaggerating]
Have fun discussing!
First main question: "Is factorio mirroring the real life society with some of it's main problems?"
There are several hints in factorio that would let me answear this question with yes. I don't want to anticipate too much so I just want to describe my experience and my thoughts about the ingame pollution. The first occurance of pollution starts with the first mining drill. From that moment it increases almost steadily till the very first bases (homes?) of aliens (native inhabitants?) are reached. Due to the fact that they don't like polluted air and the player is afraid that they will come for a visit where they ask for more than just a cup of sugar, they are preventively or urgently pleased by the player to leave their homes. If the arguments aren't strong enough, the player looks for stronger one's to finally convince them. What a wonderful world .
One more thing facing the pollution that trees (= the enviroment) are getting irreversibly damaged over the time. Dead trees cannot filter the air as good a alive one's increasing the contact/wipeout with/of the biter's even more.
There are several more idea's I could come up with.
- exhausting the ressources of a planet for reaching the goal of leaving a (now) f****d up planet = selfish?
- having finally reached the selfset goal = boring?
- the false thought of infinite sweet water all around?
- ...
Would it in some way of thinking be more beneficial for all ingame-parties if the player buys and installs the game and just hangs out and has a good time? I mean .... you can go fishing.... walk around in the forrest ... relax while you don't work ("building a factory")
And the second main question, is it intended or not?! [exaggerating] Are the dev's even eco-activits that just started coding to rc-educate the people without their knowing?[/exaggerating]
Have fun discussing!