Big Z's Guide to Big Oil
Posted: Mon Feb 17, 2014 6:04 pm
I've finally had a chance to play around with it, so here's your unofficial guide to how to go black and never go back.
Tech
Oil Harvesting - Unlocks Pumpjacks. Useless by itself.
Oil Processing 1 - Unlocks the Refinery and Chemical Lab. Now you can do something useful on the spot.
Fluid Logistics - Unlocks storage tanks, and pumps you won't be able to use for a long while.
Oil Processing 2 - Alters the refining of Crude oil to favor Light Oil and Petroleum Gas over Heavy Oil
The Goo
This is what you are going to have to pipe around. There's no getting around it, you have to use pipes.
Heavy Oil - Useful for Lubricant
Light Oil - Mostly for Solid Fuel, but this isn't the only use...
Petroleum Gas - Used for fuel, but also used to produce Sulfur
Sulfuric Acid - Throw in some sulfur, iron, and water. Keep away from children.
Junk in the Trunk
This is the stuff that doesn't need pipes! Back that [car] up!
Solid Fuel - This superfuel can be made by processing Heavy Oil, Light Oil, and Petroleum Gas. More than 6x as powerful as a chunk of coal.
Sulfur - Thank goodness, that smell in your trunk isn't a body. Turns out, you can move Sulfur around like a normal item! Used for batteries and explosives.
Plastic - Probably the first use for Petroleum Gas you're going to want, as it's a new component for Advanced Electronics. The trouble you go through for an iPump app.
Barrels - Full or Empty, these reusable canisters move in 8-packs, with 10 units of Crude Oil in each. Sadly, that's the only fluid it can hold.
Explosives - If it goes boom, it came from the Chem lab. You better go check on it.
Engines - Combustion or Electric, it's gonna need lubricant.
Processors - All your favorite electronics, now fully doused in sulfuric acid, and I do mean all of them. Avoid licking these. You have been warned
Batteries - You can lick these. It's not advisable, as they're better used for Lasers, Accumulators, and personal armor mods.
The Plans
Despite having slots, you can't put mods in them. Expect pollution levels high enough to make superheroes out of Biters, and massive power draws. Consider having an independent power plant for your refinery, you're gonna need it.
Splats - No, you're not dripping something. The conspicuous black splats on the terrain is Oil. No matter how hard you pump it, it's not going away, so plan on building around it.
Pumpjacks - These Texas State Flowers will pump you up. With Oil! Once placed, you can see how fast it produces. Don't get too comfy in one place, as oil fields can rapidly drain compared to coal, and productivity will drain for every hundred or so units it pumps until it stops altogether.
Tanks - The humble tank is used to store up to 1000 units of fluid, and can contain any fluid that you can pipe. Do be careful, as it has a bad habit of connecting to everything around it.
Refinery The centerpiece of all the magic and mayhem. Refineries convert crude oil into the triple-threat of Heavy Oil, Light Oil, and Petroleum Gas. If any of these three back up, be warned, that the refinery will stop processing additional crude.
Chemical Lab - Everything you need to break bad in a much easier to build factory than the Refinery. The Chemical lab is your work horse. It packs and unpacks barrels, it converts refined products into Solid Fuel, and makes all the stray goodies and goos you're going to need along the way. Do be aware that you will need at least three of these connected to your refinery to convert excess into solid fuel, or your refinery may back up and stop production of other goods.
The Factories
The Oil Field
Oil fields come, and can go just as fast. You'll likely find yourself putting down Derricks and equipment, and later on, pulling them up and finding yourself a fresh puddle to pump. Your best bet is to pipe the oil to the nearest train station, and have a chemical lab pack the texas gold up for you in barrels to be moved elsewhere. Be warned, however, that Oil Fields tend to be set up on the frontiers, and generate a large amount of pollution that may draw displeased natives.
Produces: Crude Oil (Barrels/Pipe)
Raw Materials Needed: None
Intermediaries: Steel Barrels (optional, but recommended)
The Refinery
This will be one of the more complex factories you will build, as Refineries themselves are huge (5x5), produce three different products simultaneously, and are generally cumbersome things in combination with all the impassable pipes running to and fro. At the start, you will need three Chemical labs producing solid fuel to ensure you don't back up the refinery. Some goods do not need to be produced directly at the Refinery site, as there are breaks in product chains where materials can be shipped out via belt/train and continued elsewhere. Those will be discussed later. For now, you will want to focus on supporting the logistics of what can't be done elsewhere. It's suggested to keep a fairly large reservoir of tanks for holding crude oil coming in from the fields. One refinery and a set of chem labs can produce staggering amounts of product in a short amount of time. In the case of solid fuel, possibly more than you're prepared to burn off.
Produces: Solid Fuel, Engines, Electrical Engines, Sulfur, Plastics, Flamethrower Fuel
Raw Materials Needed: Crude Oil, Iron, Coal, Steel, Water, Copper or Electronic Circuits
Intermediary Products: Iron Gears (Engines), Pipe (Engines), Lubricant (Engines), Light Oil (Fuel, Flamethrower Fuel), Heavy Oil (Fuel, Flamethrower Fuel, Lubricant), Petroleum Gas (Plastics, Sulfur), Electronic Circuits (Electric Engines)
The Meth Labs
Okay, it's actually sulfuric acid. Sulfur is a HUGE break in the production chain as this can be belted/shipped, but everything that uses it requires chem labs to produce. Aside from Explosives, you need Sulfuric Acid for a lot of high-tech products, including batteries and processors. These, fortunately, are chem labs that you can incorporate closer to your main factory processes where needed (away from the tangled mess that's your Refinery). Be aware that many products require additional water, so plan ahead, as one pump may only be able to support 1-2 labs at a time.
Produces: Batteries, Processors, Explosives
Raw Materials Needed: Water (lots), Copper, Iron, Coal, Plastic
Intermediary Products: Sulfuric Acid (Batteries, Processors)
Tech
Oil Harvesting - Unlocks Pumpjacks. Useless by itself.
Oil Processing 1 - Unlocks the Refinery and Chemical Lab. Now you can do something useful on the spot.
Fluid Logistics - Unlocks storage tanks, and pumps you won't be able to use for a long while.
Oil Processing 2 - Alters the refining of Crude oil to favor Light Oil and Petroleum Gas over Heavy Oil
The Goo
This is what you are going to have to pipe around. There's no getting around it, you have to use pipes.
Heavy Oil - Useful for Lubricant
Light Oil - Mostly for Solid Fuel, but this isn't the only use...
Petroleum Gas - Used for fuel, but also used to produce Sulfur
Sulfuric Acid - Throw in some sulfur, iron, and water. Keep away from children.
Junk in the Trunk
This is the stuff that doesn't need pipes! Back that [car] up!
Solid Fuel - This superfuel can be made by processing Heavy Oil, Light Oil, and Petroleum Gas. More than 6x as powerful as a chunk of coal.
Sulfur - Thank goodness, that smell in your trunk isn't a body. Turns out, you can move Sulfur around like a normal item! Used for batteries and explosives.
Plastic - Probably the first use for Petroleum Gas you're going to want, as it's a new component for Advanced Electronics. The trouble you go through for an iPump app.
Barrels - Full or Empty, these reusable canisters move in 8-packs, with 10 units of Crude Oil in each. Sadly, that's the only fluid it can hold.
Explosives - If it goes boom, it came from the Chem lab. You better go check on it.
Engines - Combustion or Electric, it's gonna need lubricant.
Processors - All your favorite electronics, now fully doused in sulfuric acid, and I do mean all of them. Avoid licking these. You have been warned
Batteries - You can lick these. It's not advisable, as they're better used for Lasers, Accumulators, and personal armor mods.
The Plans
Despite having slots, you can't put mods in them. Expect pollution levels high enough to make superheroes out of Biters, and massive power draws. Consider having an independent power plant for your refinery, you're gonna need it.
Splats - No, you're not dripping something. The conspicuous black splats on the terrain is Oil. No matter how hard you pump it, it's not going away, so plan on building around it.
Pumpjacks - These Texas State Flowers will pump you up. With Oil! Once placed, you can see how fast it produces. Don't get too comfy in one place, as oil fields can rapidly drain compared to coal, and productivity will drain for every hundred or so units it pumps until it stops altogether.
Tanks - The humble tank is used to store up to 1000 units of fluid, and can contain any fluid that you can pipe. Do be careful, as it has a bad habit of connecting to everything around it.
Refinery The centerpiece of all the magic and mayhem. Refineries convert crude oil into the triple-threat of Heavy Oil, Light Oil, and Petroleum Gas. If any of these three back up, be warned, that the refinery will stop processing additional crude.
Chemical Lab - Everything you need to break bad in a much easier to build factory than the Refinery. The Chemical lab is your work horse. It packs and unpacks barrels, it converts refined products into Solid Fuel, and makes all the stray goodies and goos you're going to need along the way. Do be aware that you will need at least three of these connected to your refinery to convert excess into solid fuel, or your refinery may back up and stop production of other goods.
The Factories
The Oil Field
Oil fields come, and can go just as fast. You'll likely find yourself putting down Derricks and equipment, and later on, pulling them up and finding yourself a fresh puddle to pump. Your best bet is to pipe the oil to the nearest train station, and have a chemical lab pack the texas gold up for you in barrels to be moved elsewhere. Be warned, however, that Oil Fields tend to be set up on the frontiers, and generate a large amount of pollution that may draw displeased natives.
Produces: Crude Oil (Barrels/Pipe)
Raw Materials Needed: None
Intermediaries: Steel Barrels (optional, but recommended)
The Refinery
This will be one of the more complex factories you will build, as Refineries themselves are huge (5x5), produce three different products simultaneously, and are generally cumbersome things in combination with all the impassable pipes running to and fro. At the start, you will need three Chemical labs producing solid fuel to ensure you don't back up the refinery. Some goods do not need to be produced directly at the Refinery site, as there are breaks in product chains where materials can be shipped out via belt/train and continued elsewhere. Those will be discussed later. For now, you will want to focus on supporting the logistics of what can't be done elsewhere. It's suggested to keep a fairly large reservoir of tanks for holding crude oil coming in from the fields. One refinery and a set of chem labs can produce staggering amounts of product in a short amount of time. In the case of solid fuel, possibly more than you're prepared to burn off.
Produces: Solid Fuel, Engines, Electrical Engines, Sulfur, Plastics, Flamethrower Fuel
Raw Materials Needed: Crude Oil, Iron, Coal, Steel, Water, Copper or Electronic Circuits
Intermediary Products: Iron Gears (Engines), Pipe (Engines), Lubricant (Engines), Light Oil (Fuel, Flamethrower Fuel), Heavy Oil (Fuel, Flamethrower Fuel, Lubricant), Petroleum Gas (Plastics, Sulfur), Electronic Circuits (Electric Engines)
The Meth Labs
Okay, it's actually sulfuric acid. Sulfur is a HUGE break in the production chain as this can be belted/shipped, but everything that uses it requires chem labs to produce. Aside from Explosives, you need Sulfuric Acid for a lot of high-tech products, including batteries and processors. These, fortunately, are chem labs that you can incorporate closer to your main factory processes where needed (away from the tangled mess that's your Refinery). Be aware that many products require additional water, so plan ahead, as one pump may only be able to support 1-2 labs at a time.
Produces: Batteries, Processors, Explosives
Raw Materials Needed: Water (lots), Copper, Iron, Coal, Plastic
Intermediary Products: Sulfuric Acid (Batteries, Processors)