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Inserters and 90°

Posted: Sat Apr 02, 2016 11:22 am
by TouchTheSky
Hello guys why cant inserters not insert in a 90° degree?

Re: Inserters and 90°

Posted: Sat Apr 02, 2016 11:47 am
by Koub
It's a design choice. You have to make choices about when it's enough, and when it's too much :
Why 90° and not 45 ? Why 45° and not long, short, smart, fast inserters with 45° right and left increments ? There's not much that can't be done with 180° inserters, except maybe the most compact contraptions, in a game where space is the cheapest thing.

If you'd like more flexible inserters, there are lots of mods that can provide them to you. I'd say this one is the most flexible (but there are others).

Re: Inserters and 90°

Posted: Sat Apr 02, 2016 11:51 am
by TouchTheSky
Koub wrote:It's a design choice. You have to make choices about when it's enough, and when it's too much :
Why 90° and not 45 ? Why 45° and not long, short, smart, fast inserters with 45° right and left increments ? There's not much that can't be done with 180° inserters, except maybe the most compact contraptions, in a game where space is the cheapest thing.

If you'd like more flexible inserters, there are lots of mods that can provide them to you. I'd say this one is the most flexible (but there are others).
Wow thank you. I didnt know about the mods. Thanks for showing me. I never thought about 45 degree. But a 90 degree would be alot helpfull ingame. But thank you for your answer

Re: Inserters and 90°

Posted: Sat Apr 02, 2016 3:26 pm
by KatherineOfSky
As Koub said, there really isn't much that can't be done with 180' inserters. All you need is to leave plenty of space around assembly units. Don't crowd things.

There's also a visual recognition that comes from having inserters all the same configuration -- in HUGE factories, you can tell at a glance if an inserter is pointed the correct way. I've never found 90' inserters to be necessary.

Re: Inserters and 90°

Posted: Tue Apr 19, 2016 2:54 am
by OrbitalNZ
I thought about this and the first problem which occurred to me was would it only rotate in one direction? or would you have to code a way to set clockwise/anticlockwise options in a unit.

Re: Inserters and 90°

Posted: Tue Apr 19, 2016 12:20 pm
by Rhym
I wish they would add express inserters with two hands which spin in a circle. While one hand could place an item the other hand could pick up the next item. :D

Re: Inserters and 90°

Posted: Tue Apr 19, 2016 3:33 pm
by Koub
This does actually make a lot of sense : DDR inserters :). However, I'd advise you not to hijack this topic, and create a separate suggestion for that.

Re: Inserters and 90°

Posted: Wed Apr 20, 2016 7:03 am
by Rhym
Alrighty then, I'm gonna do so :)