Loader Poll - Trying to get an idea of what the opinions are

Post all other topics which do not belong to any other category.
Post Reply

What should be changed to make loaders better?

Nothing, they're fine as they are
48
18%
They should have a running cost (lubricant, electricity, etc.)
113
43%
They should have limited interaction options (chests only, no train usage, etc.)
23
9%
They should only feed into containers, not pull out of them (but they can also feed into anything, such as assemblers)
14
5%
They should only be able to unload, and only from chests (Rename them to Chest Unloaders)
5
2%
They shouldn't be implemented
61
23%
 
Total votes: 264

Hexicube
Fast Inserter
Fast Inserter
Posts: 204
Joined: Wed Feb 24, 2016 9:50 pm
Contact:

Loader Poll - Trying to get an idea of what the opinions are

Post by Hexicube »

I've noticed a few differing opinions on loaders, almost unanimous agreement that they're OP but a lot of variety in how they should be fixed. It's a little hard to gauge how much people agree with a given idea, so I've made a poll to consolidate the data for both myself and the devs if they happen to look here.

If possible, I'll try to add extra options that don't fit into the poll.

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5148
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: Loader Poll - Trying to get an idea of what the opinions are

Post by Klonan »

Good idea,
Stickied it for everyone to see

And i added a poll option of my own which is an idea i thought might be balanced

Hexicube
Fast Inserter
Fast Inserter
Posts: 204
Joined: Wed Feb 24, 2016 9:50 pm
Contact:

Re: Loader Poll - Trying to get an idea of what the opinions are

Post by Hexicube »

Klonan wrote:Good idea,
Stickied it for everyone to see

And i added a poll option of my own which is an idea i thought might be balanced
Thanks, I appreciate the sticky.

Personally, I think going that far with limitations is a bit too far and would severely impact the usefulness of the belt piece. It also doesn't really make sense that it would only be able to unload when it's a loader.

Also, you kind of trashed the old poll replies, but last I checked there were only 3 (and I was one of them).

sillyfly
Smart Inserter
Smart Inserter
Posts: 1099
Joined: Sun May 04, 2014 11:29 am
Contact:

Re: Loader Poll - Trying to get an idea of what the opinions are

Post by sillyfly »

As said before in these forums - polls are not always the best way to get a good idea of the masses' thoughts, and always _always_ have shortcomings. I'm sure ssilk-bot ( :D whom I appreciate immensely) or someone else can find the post I'm thinking about. It was in another poll, is all I currently remember.

Still, I have voted for the option I most agree with, even though my exact opinion isn't one of the options.

Melfish
Inserter
Inserter
Posts: 42
Joined: Mon Nov 17, 2014 1:20 pm
Contact:

Re: Loader Poll - Trying to get an idea of what the opinions are

Post by Melfish »

I think making it only usable for trains is a good option...

Oh wait, you wont have a buffer that way.
Guess there is no use that makes it blatantly OP.

Hexicube
Fast Inserter
Fast Inserter
Posts: 204
Joined: Wed Feb 24, 2016 9:50 pm
Contact:

Re: Loader Poll - Trying to get an idea of what the opinions are

Post by Hexicube »

sillyfly wrote:Still, I have voted for the option I most agree with, even though my exact opinion isn't one of the options.
You're welcome to elaborate on that option, the poll was mainly to cluster opinions since I saw a lot of repeated statements in the FFF thread.

sillyfly
Smart Inserter
Smart Inserter
Posts: 1099
Joined: Sun May 04, 2014 11:29 am
Contact:

Re: Loader Poll - Trying to get an idea of what the opinions are

Post by sillyfly »

I have posted all of my current opinions in the FFF thread. I think I will take more time to think about it before making any more comments. I'll give the idea more time to mature, and my thoughts as well.

User avatar
provet
Fast Inserter
Fast Inserter
Posts: 133
Joined: Thu Feb 12, 2015 9:49 pm
Contact:

Re: Loader Poll - Trying to get an idea of what the opinions are

Post by provet »

I'd like to see the loader as a mod if it isn't implemented or to heavily nerfed (expensive to build, not working with most things etc). If "make them as is but implemented as a mod" were an alternative in the poll i'd taken it.

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Loader Poll - Trying to get an idea of what the opinions are

Post by kovarex »

provet wrote:I'd like to see the loader as a mod if it isn't implemented or to heavily nerfed (expensive to build, not working with most things etc). If "make them as is but implemented as a mod" were an alternative in the poll i'd taken it.
Yes, there is no reason to not leave them definable but mods even if we decide to not allow them in the full game.

Zeblote
Filter Inserter
Filter Inserter
Posts: 973
Joined: Fri Oct 31, 2014 11:55 am
Contact:

Re: Loader Poll - Trying to get an idea of what the opinions are

Post by Zeblote »

It should probably require the same electricity as 10-20 inserters or however many it takes to grab a fully compressed belt.

Lubricant needs pipes and is way too annoying to get to them.

User avatar
MeduSalem
Smart Inserter
Smart Inserter
Posts: 1475
Joined: Sun Jun 08, 2014 8:13 pm
Contact:

Re: Loader Poll - Trying to get an idea of what the opinions are

Post by MeduSalem »

Could the poll be changed to be able to select mulitple options? :D

Also a link to the Friday Facts in OP wouldn't hurt too, because otherwise I think that some people might not know what the poll actually is about.

Koder
Burner Inserter
Burner Inserter
Posts: 10
Joined: Tue Feb 23, 2016 12:59 am
Contact:

Re: Loader Poll - Trying to get an idea of what the opinions are

Post by Koder »

Hi, decided to post on here as I have strong feelings about the Loader (I have a strong passion for this game! Thank you for making something so awesome!).

Loader looks extremely OP.

However, currently it seems the current game is a race to robots.

Below are my suggestions if it is implemented:
- Should be a research item of its own, and require late game research (alien science pack, automation 3, logi 3, can't think of others off top of my head etc)
- Should be very expensive to build, require the same amount of electricity, and a constant supply of lubricant (Yes, there needs to be a pipe connection on the sides of these that will consume lubricant). Lubricant already sees a pretty limited use in the game, so this would be perfect.
- It must be used with a train to express belt connection only. This will drive incentive to use trains in the late game instead of a robot army, and forces the use of at least a couple express belts. Chest interaction is a major part of the loader being OP.

TLDR: Train to express belt only, expensive, require pipe connection to lubricant, electricity, late game research/tech
Last edited by Koder on Sat Mar 05, 2016 12:09 am, edited 1 time in total.

Zeblote
Filter Inserter
Filter Inserter
Posts: 973
Joined: Fri Oct 31, 2014 11:55 am
Contact:

Re: Loader Poll - Trying to get an idea of what the opinions are

Post by Zeblote »

Your suggestions just make it completely useless.

Koder
Burner Inserter
Burner Inserter
Posts: 10
Joined: Tue Feb 23, 2016 12:59 am
Contact:

Re: Loader Poll - Trying to get an idea of what the opinions are

Post by Koder »

Zeblote wrote:Your suggestions just make it completely useless.
I just don't want to see the engineering side of this game trivialized by these loaders. Is there something specific about my suggestions that are too much? Or are all my suggestions too much?

The major game breaker I see is the chest interaction. Make it interact with trains/belts only, and there is potential. Hoping for more players to chime in to this thread.

User avatar
MalcolmCooks
Filter Inserter
Filter Inserter
Posts: 253
Joined: Mon Apr 06, 2015 8:32 pm
Contact:

Re: Loader Poll - Trying to get an idea of what the opinions are

Post by MalcolmCooks »

Zeblote wrote:Your suggestions just make it completely useless.
no, actually, restricting use to trains is the only way (imo) that it would be a good idea.

Koub
Global Moderator
Global Moderator
Posts: 7175
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Loader Poll - Trying to get an idea of what the opinions are

Post by Koub »

Sadly the poll restricts a lot in the opinion one can express.
I wanted to vote "only from chest to train, and only for raw material (ore/coal/stone)" , which would have the double advantage of :
- limiting seriously its vanilla opness
- adding the mechanic so it can bo modded for whoever wants it

I'd like to see it for example researched via a new branch of Logistics like a "high scale logistics" that would require logistics 3, and would embark all the fast & big scale operations like :
- Boxing/unboxing stuff (level 1)
- Loading/unloading train (level 2)
Koub - Please consider English is not my native language.

torham
Fast Inserter
Fast Inserter
Posts: 187
Joined: Sun May 25, 2014 1:40 pm
Contact:

Re: Loader Poll - Trying to get an idea of what the opinions are

Post by torham »

I wanted multiple choices :) Namely No. 2 + 4

Hexicube
Fast Inserter
Fast Inserter
Posts: 204
Joined: Wed Feb 24, 2016 9:50 pm
Contact:

Re: Loader Poll - Trying to get an idea of what the opinions are

Post by Hexicube »

Koub wrote:Sadly the poll restricts a lot in the opinion one can express.
I wanted to vote "only from chest to train, and only for raw material (ore/coal/stone)" , which would have the double advantage of :
- limiting seriously its vanilla opness
- adding the mechanic so it can bo modded for whoever wants it

I'd like to see it for example researched via a new branch of Logistics like a "high scale logistics" that would require logistics 3, and would embark all the fast & big scale operations like :
- Boxing/unboxing stuff (level 1)
- Loading/unloading train (level 2)
It's my fault for not considering those options, but in my opinion that would be excessively limiting. Why use an unloader on a train when 7 fast inserters can do the job in maybe 20 seconds without needing lubricant?
torham wrote:I wanted multiple choices :) Namely No. 2 + 4
I'll see if I can set it to 3 choices.
[edit] I think changing the poll will remove existing votes.

Koub
Global Moderator
Global Moderator
Posts: 7175
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Loader Poll - Trying to get an idea of what the opinions are

Post by Koub »

Hexicube wrote:
Koub wrote:Sadly the poll restricts a lot in the opinion one can express.
I wanted to vote "only from chest to train, and only for raw material (ore/coal/stone)" , which would have the double advantage of :
- limiting seriously its vanilla opness
- adding the mechanic so it can bo modded for whoever wants it

I'd like to see it for example researched via a new branch of Logistics like a "high scale logistics" that would require logistics 3, and would embark all the fast & big scale operations like :
- Boxing/unboxing stuff (level 1)
- Loading/unloading train (level 2)
It's my fault for not considering those options, but in my opinion that would be excessively limiting. Why use an unloader on a train when 7 fast inserters can do the job in maybe 20 seconds without needing lubricant?
The lubricant consumption is only something that some people proposed to limit OPness of the (un)loader as it was presented in the FFF. I personnally don't think it is mandatory if the base item is not unbalanced. Just imagine how the hell you'd be able to get lube to your outposts, where it would be mostly needed ?
Koub - Please consider English is not my native language.

Supercheese
Filter Inserter
Filter Inserter
Posts: 841
Joined: Mon Sep 14, 2015 7:40 am
Contact:

Re: Loader Poll - Trying to get an idea of what the opinions are

Post by Supercheese »

Koub wrote:The lubricant consumption is only something that some people proposed to limit OPness of the (un)loader as it was presented in the FFF. I personnally don't think it is mandatory if the base item is not unbalanced. Just imagine how the hell you'd be able to get lube to your outposts, where it would be mostly needed ?
Barrels. ;)

Post Reply

Return to “General discussion”