Blue Science Pack [Science pack 3] optimization research.
Posted: Sat Jan 11, 2014 2:11 pm
Maximum Efficiency, x1 factory, Wasteless Blue Science packs research[Science Pack 3].
1 SP3 [Science Pack 3, Blue] Requires the following:
- 1 Rocket
- 1 Advanced Circuit
- 1 Smart Inserter
- 1 Steel
Times of production are as follows:
SP3 - 12 seconds
Rocket - 8 seconds
Smart Inserter - 0.5 seconds
Advanced Circuit - 3 seconds
With base 'time unit' of 12 seconds, we can make 1 and a half rocket; therefore for safety [for time being] we will double that time unit to 24 seconds, effectively allowing for the following to be produced in that time per assembler:
SP3 - 2
Rocket - 3
Advanced Circuit - 8
Smart Inserter - 48 - 2 units per second, 24 seconds.
All As this forced out cycle time to 48 seconds we will optimize everything to 48 second cycles for time being to check scalability of project.
In essence - to allow for ALL blue Assembler working at optimal efficiency, and not producing any additional goods we get the 'core' of 48 Assemblers [already a lot, even though we're at stage 1].
48 Blue Assembler
16 Rocket Assembler
6 Advanced Circuit Assemblers.
1 Smart Inserter Assembler
Fine, but neither rockets nor smart inserters are 'valid' raw materials, Let us 'disassemble' a bit Rocket Factory Module [Rocket FM]
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1 Rocket needs the following:
3x Iron Gear
2x Electronic Circuits
5x Iron Plates //good, raw material
As iron gears and electronic circuits operate at 0.5 second cycles these are not of a problem, however :
1 rocket FM needs
3/8th of iron gear per second
1/4th of electronic circuit per second
with 16 assembers we will need:
6 Iron Gears
4 Electronic Circuits
As iron gears will be produced in speed of 0.5, just as electronic circuits we will need:
3 Iron gear assemblers
2 Electronic Circuits assemblers
---------------------------------------------------------------------------------------
Advanced Circuits needs the following:
4x Electronic circuits
4x Copper wires
Again - we will need :
4/3 of Electronic Circuit
4/3 of Copper Wires
with total of 6 assemblers we will need:
8 Electronic Circuits
8 Copper wires
As each operates with 0.5 cycle time we get the following factory numbers
4 Electronic Circuit factories
2 Copper Wire factories [as they are also made in packages of 2]
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Smart Inserters needs the following :
4x Electronic Circuit
and 1x Fast Inserter
as all inserters work at 0.5 speed we will just build them 1:1
Fast inserter needs
2x Electronic Circuit
1x Inserter
Inserters finally need
1x Iron Gear
1x Electronic Circuit
1x Iron Plate
In essence - semi-raw materials are the following needed as all of these are in cycles of 0.5 second we will need double that amount per second i.e.
2 Iron Gear
14 Electronic Circuits
6 Iron Plate
Per second, in essence - we will need
1 Iron Gear assembler
7 Electronic circuit Assemblers
---------------------------------------------------------------------------------------
Iron Gears are quite straightforward
3 Iron Plates used per gear
2 Iron gears produced per second [0.5 cycle time]
These are already calculated in all other systems, with producers listed in specific parts.
---------------------------------------------------------------------------------------
Final Two pieces of this puzzle are Electronic Circuits and Copper Wires; as we will use copper wires in Electronics let us analyze first electronics:
Electronic circuit need the following
3x Copper Wire
1x Iron Plate
We should mind however cycle time is 0.5 second, in essence we will need
6x Copper Wires
2x Iron Plates
per second of operation
now, how many electronic circuit assemblies we need ?
- 7 - Smart Inserters
- 2 - Rockets
- 4 - Advanced Circuits
totalling to 13
and that is a problem.
As Copper Wires produce 2 units per cycle,w ith 0.5 cycle time they produce 8 units per second. In essence - 3 Copper wire factories [that are used exclusively in whole project to electronics production] can supply 2 Electronic Circuit factories; we have 13 electronic circuit facilities needed therefore either we will have not enough copper wires OR too much electronic circuits
Easy way to get rid of this issue is to simply DOUBLE all the rest of project.
In essence - to make 100% operational factory complex without any wasted time or cycles whole project must be doubled except for Copper wires. Totalling to 26 electronic factories, needing 39 copper wire factories.
All together it totals to :
96 Science Pack 3 Assemblers
39 copper wire Factories
32 Rocket Assemblers
26 Electronic Circuit Factories [13 x2]
12 Advanced Circuit Factories
8 Iron gear Factories [4x2]
2 Inserter Factories
2 Fast Inserter Factories
2 Smart Inserter Factories
In essence : 219 assemblers of one predefined level.
Limiting factor for scalability - copper wire factories; all others can be scaled down cutting by half, or introduced 'empty cycles' cutting them even further down, and rounding up to 1 at any given time for your preferable size. In essence -while certainly possible to create operation in such scale it is massive overkill producing 96 science pack in time unit [only 24 seconds], to speed of 4 blue science packs per second; It is useless to say at this point you'd need more likely more than a hundred research lab to fully exploit it.
Problem is - this is only package viable for 'simple' production of one blue pack only; While Green Packs are synchronous with blue packs [2 greens take same time as 1 blue] horror comes with red packs
as SMALLEST amount of blue factories to synchronize with red ones is 5 times this amount [both 96 and 5 are relative primes], putting it to whooping 480 factories needed for blue science packs or if you prefer - 20 science packs per second to allow for equal amount of red and blue packs to get out at any given time space.
If there are any mistakes in this small research feel free to correct me and of course - discuss ;]
1 SP3 [Science Pack 3, Blue] Requires the following:
- 1 Rocket
- 1 Advanced Circuit
- 1 Smart Inserter
- 1 Steel
Times of production are as follows:
SP3 - 12 seconds
Rocket - 8 seconds
Smart Inserter - 0.5 seconds
Advanced Circuit - 3 seconds
With base 'time unit' of 12 seconds, we can make 1 and a half rocket; therefore for safety [for time being] we will double that time unit to 24 seconds, effectively allowing for the following to be produced in that time per assembler:
SP3 - 2
Rocket - 3
Advanced Circuit - 8
Smart Inserter - 48 - 2 units per second, 24 seconds.
All As this forced out cycle time to 48 seconds we will optimize everything to 48 second cycles for time being to check scalability of project.
In essence - to allow for ALL blue Assembler working at optimal efficiency, and not producing any additional goods we get the 'core' of 48 Assemblers [already a lot, even though we're at stage 1].
48 Blue Assembler
16 Rocket Assembler
6 Advanced Circuit Assemblers.
1 Smart Inserter Assembler
Fine, but neither rockets nor smart inserters are 'valid' raw materials, Let us 'disassemble' a bit Rocket Factory Module [Rocket FM]
---------------------------------------------------------------------------------------
1 Rocket needs the following:
3x Iron Gear
2x Electronic Circuits
5x Iron Plates //good, raw material
As iron gears and electronic circuits operate at 0.5 second cycles these are not of a problem, however :
1 rocket FM needs
3/8th of iron gear per second
1/4th of electronic circuit per second
with 16 assembers we will need:
6 Iron Gears
4 Electronic Circuits
As iron gears will be produced in speed of 0.5, just as electronic circuits we will need:
3 Iron gear assemblers
2 Electronic Circuits assemblers
---------------------------------------------------------------------------------------
Advanced Circuits needs the following:
4x Electronic circuits
4x Copper wires
Again - we will need :
4/3 of Electronic Circuit
4/3 of Copper Wires
with total of 6 assemblers we will need:
8 Electronic Circuits
8 Copper wires
As each operates with 0.5 cycle time we get the following factory numbers
4 Electronic Circuit factories
2 Copper Wire factories [as they are also made in packages of 2]
---------------------------------------------------------------------------------------
Smart Inserters needs the following :
4x Electronic Circuit
and 1x Fast Inserter
as all inserters work at 0.5 speed we will just build them 1:1
Fast inserter needs
2x Electronic Circuit
1x Inserter
Inserters finally need
1x Iron Gear
1x Electronic Circuit
1x Iron Plate
In essence - semi-raw materials are the following needed as all of these are in cycles of 0.5 second we will need double that amount per second i.e.
2 Iron Gear
14 Electronic Circuits
6 Iron Plate
Per second, in essence - we will need
1 Iron Gear assembler
7 Electronic circuit Assemblers
---------------------------------------------------------------------------------------
Iron Gears are quite straightforward
3 Iron Plates used per gear
2 Iron gears produced per second [0.5 cycle time]
These are already calculated in all other systems, with producers listed in specific parts.
---------------------------------------------------------------------------------------
Final Two pieces of this puzzle are Electronic Circuits and Copper Wires; as we will use copper wires in Electronics let us analyze first electronics:
Electronic circuit need the following
3x Copper Wire
1x Iron Plate
We should mind however cycle time is 0.5 second, in essence we will need
6x Copper Wires
2x Iron Plates
per second of operation
now, how many electronic circuit assemblies we need ?
- 7 - Smart Inserters
- 2 - Rockets
- 4 - Advanced Circuits
totalling to 13
and that is a problem.
As Copper Wires produce 2 units per cycle,w ith 0.5 cycle time they produce 8 units per second. In essence - 3 Copper wire factories [that are used exclusively in whole project to electronics production] can supply 2 Electronic Circuit factories; we have 13 electronic circuit facilities needed therefore either we will have not enough copper wires OR too much electronic circuits
Easy way to get rid of this issue is to simply DOUBLE all the rest of project.
In essence - to make 100% operational factory complex without any wasted time or cycles whole project must be doubled except for Copper wires. Totalling to 26 electronic factories, needing 39 copper wire factories.
All together it totals to :
96 Science Pack 3 Assemblers
39 copper wire Factories
32 Rocket Assemblers
26 Electronic Circuit Factories [13 x2]
12 Advanced Circuit Factories
8 Iron gear Factories [4x2]
2 Inserter Factories
2 Fast Inserter Factories
2 Smart Inserter Factories
In essence : 219 assemblers of one predefined level.
Limiting factor for scalability - copper wire factories; all others can be scaled down cutting by half, or introduced 'empty cycles' cutting them even further down, and rounding up to 1 at any given time for your preferable size. In essence -while certainly possible to create operation in such scale it is massive overkill producing 96 science pack in time unit [only 24 seconds], to speed of 4 blue science packs per second; It is useless to say at this point you'd need more likely more than a hundred research lab to fully exploit it.
Problem is - this is only package viable for 'simple' production of one blue pack only; While Green Packs are synchronous with blue packs [2 greens take same time as 1 blue] horror comes with red packs
as SMALLEST amount of blue factories to synchronize with red ones is 5 times this amount [both 96 and 5 are relative primes], putting it to whooping 480 factories needed for blue science packs or if you prefer - 20 science packs per second to allow for equal amount of red and blue packs to get out at any given time space.
If there are any mistakes in this small research feel free to correct me and of course - discuss ;]