This is very true. And about the post about this being a convenience feature, that is also very true. I dont think that an extra 50% crafting speed will make a new player want to craft all of their logistics robots in their pocket, but saves a lot of waiting around when waiting for underground pipes to be made.AmpsterMan wrote: Therefore, as it stands, the game gives you a grave period where you can build stuff in your pocket. But eventually rewards you for automating stuff and having shipped you via robots.
Something else to point out- I was doing a playthough with just the crafting speed research mod, and reilised something: about at the point in the tech tree that you unlock red belts, the crafting speed upgrades that are researched makes the yellow belts able to be crafted (almost) as fast as you place them down. effectively, red belts only took a little longer then the yellow ones do in vanilla. At that point, it made more sense to just use the red belts, and (effectively) the extra crafting speed helped you up the tech tree.