Let's discuss the new soundtrack

Post all other topics which do not belong to any other category.
Post Reply
sillyfly
Smart Inserter
Smart Inserter
Posts: 1099
Joined: Sun May 04, 2014 11:29 am
Contact:

Let's discuss the new soundtrack

Post by sillyfly »

New soundtrack for Factorio! I know I have been excited about this ever since they announced they hired a composer.
Now that the new soundtrack is finally out, what does everybody think of it?

I personally like all of the new pieces, except maybe for the one that starts with an air-raid siren - it always gives me a bit of a jolt :)
But i would love to see more, and maybe longer, pieces added. And maybe put an in-game song selector, to allow players to disable songs they dislike (I'm almost sure there was such a suggestion at one point. I'll try to link it later if no one else beats me to it :) )

User avatar
oLaudix
Filter Inserter
Filter Inserter
Posts: 282
Joined: Sun Jun 14, 2015 3:24 pm
Contact:

Re: Let's discuss the new soundtrack

Post by oLaudix »

Its amazing. My favs are

Gathering Horizon - 1:43 - very similar to Mass Effect Galaxy Screen. Nostalgy.
Beyond Factory Outskirts
Pollution
Solar Intervention
Resource Deficiency

Transmit is kinda disturbing ...
Image

Rahjital
Filter Inserter
Filter Inserter
Posts: 435
Joined: Thu May 29, 2014 10:44 am
Contact:

Re: Let's discuss the new soundtrack

Post by Rahjital »

I love the new soundtrack. The tracks are executed really well, and even if they repeat a little too often right now, they still don't get tiring to listen to in the slightest.

I think the previous soundtrack fit the game better, though. It felt like you were in an unknown and hostile environment where the biters could come for you at any moment and your machines were your first and last line of defense. The new soundtrack seems to focus mostly on the feeling of being alone, it doesn't give me the tension I felt when listening to the old music.

lancar
Fast Inserter
Fast Inserter
Posts: 158
Joined: Tue Dec 02, 2014 5:49 pm
Contact:

Re: Let's discuss the new soundtrack

Post by lancar »

While I do like the new tracks, I also loved the old ones. They really fit a highly active factory well, and I would like to see them return in some form.
I made a suggestion about a Dynamic Music system that would play different tracks depending on your current whereabouts, which would address the issue of the music not fitting your current circumstances.

Personally, I think it's a mistake to take out the old music unless you're making remastered, better, versions of those tracks.

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Let's discuss the new soundtrack

Post by kovarex »

Don't forget, that there are more tracks coming, the soundtrack is not complete.

We have also been considering some way to select different tracks depending on the surroundings and phase of the game, we might do it in the future, when we have more tracks, but it isn't really a priority now.

sillyfly
Smart Inserter
Smart Inserter
Posts: 1099
Joined: Sun May 04, 2014 11:29 am
Contact:

Re: Let's discuss the new soundtrack

Post by sillyfly »

kovarex wrote:Don't forget, that there are more tracks coming, the soundtrack is not complete.

We have also been considering some way to select different tracks depending on the surroundings and phase of the game, we might do it in the future, when we have more tracks, but it isn't really a priority now.
That's great news!
Of course, it is well understood that it's not high priority for now, but discussing impressions and ideas is always good, isn't it?

User avatar
Xterminator
Filter Inserter
Filter Inserter
Posts: 981
Joined: Sun Jun 15, 2014 4:49 pm
Contact:

Re: Let's discuss the new soundtrack

Post by Xterminator »

I like most of what I have heard so far. There are one or two that I really like above all the others, but not sure which they actually are. Haha Good to hear that more tracks are on the way!
I'm actually kind of surprised there isn't a mod for being able select tracks, or at least skip to the next track or back up to the previous one.
Personally I would of liked it if the old music was kept in as well as the new music being added, as I like both.
Image Image Image

Ackos
Long Handed Inserter
Long Handed Inserter
Posts: 92
Joined: Wed May 21, 2014 1:14 pm
Contact:

Re: Let's discuss the new soundtrack

Post by Ackos »

I had high hopes for a solid sound track based on the original. Unfortunately the new falls way short.

Holy-Fire
Fast Inserter
Fast Inserter
Posts: 169
Joined: Sun Apr 14, 2013 9:15 am
Contact:

Re: Let's discuss the new soundtrack

Post by Holy-Fire »

I'm sorry, but I hate it. The old music was much much better. The new one makes me sleepy, doesn't go well with the theme of building a factory, and in general is just not all that good. I'll probably just delete the whole folder and put the original back in.

User avatar
Align
Fast Inserter
Fast Inserter
Posts: 214
Joined: Sun Aug 10, 2014 5:17 pm
Contact:

Re: Let's discuss the new soundtrack

Post by Align »

I may have stumbled on an important discovery.

As I was listening to the old music (sepro1.ogg), I was trying to put my finger on why I liked it so much for Factorio. Was it because of the rhythmic sound? How it pounded on the inside of my skull? Filled my head with sound? Or my ears with noise.

Noise.

That was when it clicked - the old music had low sound quality, and that made it noisy. If that doesn't make any sense, check out http://simplynoise.com/ and see if any of the three "colours" of noise do anything for you.

White noise is fairly popular as a way to get the brain to stop paying attention to the outside world and just focus on the task at hand, even helping babies fall asleep, and that suits the puzzle parts of Factorio gameplay great. Planning what goes where and how to improve expandability is stimulating, so with the old music letting me forget everything except the abstract task it just felt right. The closest the new music gets to noise is the ambient wind tracks, but since the wind is constantly changing pitch it doesn't work the same - in fact if you take the wind noise, imagine it staying at exactly the same pitch for several seconds at a time, then add some drum rhythm you have something remarkably close to sepro1.ogg.

In short, the shitty sound quality made the old music good!

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Let's discuss the new soundtrack

Post by ssilk »

Ehm. Yes and no. :)

Yes: White noise is eventually a good idea here.
No: Because of the bad sound quality it adds white noise. In my opinion it adds compression artifacts. Which is in my eyes never a good idea.

I point a bit to here https://forums.factorio.com/forum/vie ... ic#p104361
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

User avatar
Align
Fast Inserter
Fast Inserter
Posts: 214
Joined: Sun Aug 10, 2014 5:17 pm
Contact:

Re: Let's discuss the new soundtrack

Post by Align »

Well yes, we obviously don't want to deliberately use bad sound quality to get the noise effect.
Last edited by Align on Sun Sep 06, 2015 12:28 pm, edited 1 time in total.

ratchetfreak
Filter Inserter
Filter Inserter
Posts: 952
Joined: Sat May 23, 2015 12:10 pm
Contact:

Re: Let's discuss the new soundtrack

Post by ratchetfreak »

it's probably simpler to add some white noise to the oggs than to deliberately introduce compression artifacts

User avatar
Align
Fast Inserter
Fast Inserter
Posts: 214
Joined: Sun Aug 10, 2014 5:17 pm
Contact:

Re: Let's discuss the new soundtrack

Post by Align »

Either way, I'd sooner expect a new track rather than replacing the old ones

lancar
Fast Inserter
Fast Inserter
Posts: 158
Joined: Tue Dec 02, 2014 5:49 pm
Contact:

Re: Let's discuss the new soundtrack

Post by lancar »

The old music was actually music, whereas the new stuff is basically just sounds. Or so it feels, anyway :/
I'm not saying they're bad, just... so very bare bones I can't help but being janked out of the experience by the silence.

User avatar
cpy
Filter Inserter
Filter Inserter
Posts: 839
Joined: Thu Jul 31, 2014 5:34 am
Contact:

Re: Let's discuss the new soundtrack

Post by cpy »

Am i the only one who doesn't listen to game music at all? :D

DanTaylor
Factorio Staff
Factorio Staff
Posts: 6
Joined: Tue May 06, 2014 9:20 pm
Contact:

Re: Let's discuss the new soundtrack

Post by DanTaylor »

Hi everyone,

Thanks for the comments about the new music, more is definitely on the way.

Just to those wondering why some tracks are short or are a mixture of different sounds - there are three categories to these tracks: Main, Interludes and World Ambience. The interludes and World ambience tracks (soundscapes and eerie sounds) are finished and are meant to be played once in a while to break up the main tracks and prevent them from playing too frequently. The upcoming and remaining music will all fit into the main category.

Cheers!

lancar
Fast Inserter
Fast Inserter
Posts: 158
Joined: Tue Dec 02, 2014 5:49 pm
Contact:

Re: Let's discuss the new soundtrack

Post by lancar »

DanTaylor wrote:Hi everyone,

Thanks for the comments about the new music, more is definitely on the way.

Just to those wondering why some tracks are short or are a mixture of different sounds - there are three categories to these tracks: Main, Interludes and World Ambience. The interludes and World ambience tracks (soundscapes and eerie sounds) are finished and are meant to be played once in a while to break up the main tracks and prevent them from playing too frequently. The upcoming and remaining music will all fit into the main category.

Cheers!
That does explain quite a bit.
Thanks :)

User avatar
cpy
Filter Inserter
Filter Inserter
Posts: 839
Joined: Thu Jul 31, 2014 5:34 am
Contact:

Re: Let's discuss the new soundtrack

Post by cpy »

I wish i could have more ambient "music" instead of actual music. Hearing wind in background or something is nice.

Post Reply

Return to “General discussion”